The 2025 Game Developers Conference (GDC) State of the Game Industry report highlights a significant shift in game development focus. A staggering 80% of developers are prioritizing PC as their primary platform, a 14% increase from the previous year's 66%. This surge, while unexplained definitively, may be partially linked to the growing popularity of Valve's Steam Deck. Although not a selectable platform option in the survey, 44% of respondents who selected "Other" specified the Steam Deck as a target platform.
This PC dominance continues a trend observed since 2020, growing from 56% to its current high. While the rise of user-generated content (UGC) platforms like Roblox and Minecraft, and the anticipated launch of the Switch 2, have made waves, PC remains the dominant force. This trend suggests a substantial increase in PC game releases, though the Switch 2's potential performance improvements could influence future development choices.
The report also reveals that one-third (33%) of AAA developers are currently engaged in live-service game development. Across all respondents, 16% are actively working on live-service titles, with an additional 13% expressing interest. Conversely, 41% show no interest, citing concerns such as declining player engagement, creative limitations, potentially exploitative monetization, and developer burnout. GDC emphasizes market saturation as a major challenge for live-service games, exemplified by Ubisoft's recent closure of XDefiant just six months post-launch.
A subsequent PC Gamer article points out a significant underrepresentation of developers from non-Western countries in the GDC report. Approximately 70% of respondents hailed from Western nations (US, UK, Canada, Australia), notably excluding major gaming markets like China and Japan. This geographical bias raises questions about the report's overall global applicability and potential skew towards Western developer perspectives.