The developers of inZOI have officially patched the disturbing bug that allowed players to run over children in the game, addressing widespread community concerns. This controversial issue emerged during the game’s Early Access phase and has since been resolved with the latest update. Discover what led to this fix and how the game’s pursuit of realism is shaping its development direction.
inZOI Early Access Patches Controversial Bug
Strengthening Content Review for Future Updates
As inZOI continues its Early Access rollout, players have uncovered several unexpected mechanics—most notably, a bug that allowed vehicles to run over child characters. On March 28, a viral post on the inZOI subreddit titled "I don't think that Krafton realizes that you can run over children in inZOI" showcased gameplay footage of a child being launched into the air after a collision, resulting in instant death due to exaggerated ragdoll physics.
While the developers had previously confirmed that Zois could die from vehicle impacts during the inZOI Online Showcase, they did not indicate this mechanic would extend to children. In response, a Krafton spokesperson issued a statement on March 28 to Eurogamer, clarifying that the incident was an unintended bug now fixed in the most recent patch.
The official statement read: "These depictions are highly inappropriate and do not reflect the intent and values of inZOI. We understand the seriousness of this matter and age-appropriate content, and we are strengthening our internal review processes to prevent similar incidents in the future." This correction aligns with the game’s ESRB rating of T for Teen, helping maintain compliance with content guidelines.
Game Director Reflects on Realism vs. Playful Gameplay
Despite the controversy, inZOI maintains a "Very Positive" user rating on Steam, praised for its stunning visual fidelity and immersive simulation. However, Game Director Hyungjun ‘Kjun’ Kim acknowledged in a March 31 interview with PCGamesN that the team’s commitment to realism presents creative challenges.
Kjun explained, "This was something we thought about a lot. With such realistic graphics, we constantly questioned how far we should take that realism. At times, we wanted to incorporate comical or lighthearted elements, but they didn’t quite fit with the grounded visuals, which was a bit disappointing sometimes."
Drawing inspiration from The Sims 4, Kjun expressed admiration for its whimsical and playful tone, which gives the franchise its unique charm. However, inZOI’s hyper-realistic aesthetic makes it difficult to integrate similar goofy moments without breaking immersion. Even so, the director remains confident in their vision: "We believe this level of immersive graphics will resonate with players, and throughout development, we’ve felt both proud and excited to bring this world to life."
While inZOI surpasses The Sims 4 in graphical detail and realism, the team continues refining the game’s identity to stand as a compelling alternative in the life-simulation genre. For more insights into our take on inZOI’s Early Access debut, check out our full review below! [ttpp]