Extraction shooters are flooding the market, but to truly stand out, a game needs something special. That's why I was excited to sit down with the developers from Good Fun Corporation to get a sneak peek at Hunger, their upcoming first-person action-RPG powered by Unreal Engine 5. With its unique blend of zombies and an extraction loop, Hunger aims to break the mold of traditional extraction shooters.
The developers are clear: Hunger isn't just another extraction shooter. From the impressive early build I was shown, it's evident that Hunger will offer a fresh experience far removed from the generic titles cluttering Steam. While an exact release date remains under wraps, the anticipation is high.
Hunger - First Screenshots
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What immediately caught my attention about Hunger were its visual style and stunning graphics. Game director Maximilian Rea described the aesthetic as "Renaissance gothic," perfectly capturing the game's atmosphere. The mix of first-generation firearms and brutal melee weapons set against the backdrop of grimy towns and majestic castles is visually striking. The use of Unreal Engine 5 elevates the game's foliage, lighting, and texture detail to new heights, making it one of the best-looking games I've seen using this engine.
While I couldn't get hands-on with the game yet, the demo promised longevity and depth. The developers are aiming for a blend of the simplicity found in ARC Raiders with the complexity of Escape From Tarkov. Starting in the Outer Ramparts, a safe social hub within the Chateau, players can interact with NPCs and other players. Here, you can switch to a third-person perspective, shop with the quirky Piro, manage your stash with Louis, or embark on expeditions with Reynauld, the Expedition Master.
At launch, Hunger will feature three expansive maps: Jacques Bridge, Sombre Forest, and Sarlat Farm, each spanning one square kilometer with a dungeon beneath. Expect a variety of weather conditions, from clear noon to foggy sunsets, with more dynamic elements to be added post-release. Rea mentioned aiming for 50-60 hours of content before players unlock the Cauldron, a new area introducing six professions, split between gathering and crafting roles.
The game's narrative unfolds through civil conflict triggered by The End, a bacteria that led to the Hunger. Players can extract lore, such as Missives and Maps, which offer XP and reveal the game's story. NPC dialogue will also play a crucial role in storytelling, ensuring a rich narrative experience.
Combat in Hunger offers strategic depth, with different Hunger types presenting unique challenges. Going melee-only allows for silent takedowns, while shooting attracts more enemies. With 33 weapons ranging from daggers to primitive machine guns, and exotic ammo adding special effects, players have plenty of options. Dedicated PvP experiences and a Mastery Tree with four progression paths ensure diverse gameplay.
Whether playing solo or in duos, progression is achievable and rewarding. Unlocking cosmetics for weapons and bags adds to the sense of achievement. Hunger won't be free-to-play, avoiding pay-to-win issues and battle passes. Instead, a "Support the Developers" edition will offer additional cosmetics for a price above the standard $30.
HUNGERGOOD FUN CORPORATION Wishlist
Expeditions in Hunger are designed to last 30-35 minutes, making it perfect for a quick session with friends before bedtime. Every session contributes to XP gains, ensuring no time spent is wasted. "If they've played for an hour, we want them to feel like they've meaningfully moved the ball forward for their character," Rea emphasized.
While Hunger is still some time away, the unique approach and dedication of the team behind Hell Let Loose suggest it's a game worth watching. Stay tuned to IGN for more updates as development progresses.