Summary
- The iconic cinematic camera angle in Grand Theft Auto 3 originated from a "boring" train ride.
- Obbe Vermeij, an ex-Rockstar Games developer, has revealed the development process behind the feature.
- The developer created the camera angle for train rides, but went on to implement it for cars after fellow Rockstar devs found it "surprisingly entertaining."
An ex-Rockstar Games developer, Obbe Vermeij, has shed light on the origin of the iconic cinematic camera angle in Grand Theft Auto 3, attributing its creation to a rather mundane train ride. This feature, which has become a staple in the Grand Theft Auto series, was first introduced in Grand Theft Auto 3, marking a significant shift from the series' traditional top-down perspective to immersive 3D graphics.
Vermeij, who has contributed to several legendary titles including Grand Theft Auto 3, Vice City, San Andreas, and Grand Theft Auto 4, began sharing fascinating insights about the series on his personal blog in 2023. He has since continued to engage fans with intriguing details on his Twitter account, such as the reason behind Claude's silence in GTA 3. In his latest revelations, Vermeij explained the development of the iconic cinematic camera angle.
GTA 3 Dev Reveals How Iconic Cinematic Train Camera Angle Came to Fruition
In a recent Twitter post, Vermeij disclosed that he initially found the train ride in Grand Theft Auto 3 to be "boring." He considered allowing players to skip directly to the next station but realized this would cause "streaming issues." Instead, he decided to enhance the journey by making the camera switch between various viewpoints along the train track. This innovation caught the attention of another developer, who suggested applying a similar technique to cars. The result was the birth of the iconic cinematic camera angle, which the Rockstar team found "surprisingly entertaining."
Vermeij further noted that this camera angle remained unchanged in Grand Theft Auto Vice City, a title often hailed as one of the best in the series. However, it was revamped for Grand Theft Auto San Andreas by another Rockstar employee. A dedicated fan even went to the extent of removing the cinematic camera angle from Grand Theft Auto 3 to illustrate what the train journey would have looked like without Vermeij's innovative feature. In response, Vermeij mentioned that without the camera angle, the train journey would have resembled driving a car, viewed from above and slightly behind the carriage.
In addition to these insights, Vermeij recently confirmed details from a significant Grand Theft Auto leak in December. The leak revealed that Rockstar Games was once developing an online mode for Grand Theft Auto 3, which included plans for character creation, online missions, and progression. Vermeij admitted to having created a "basic implementation" of a deathmatch mode for the game, where players could earn points by eliminating each other. Unfortunately, the online mode was abandoned due to the extensive work it required.