Tetsuya Nomura, the mind behind Final Fantasy and Kingdom Hearts character designs, recently revealed the surprisingly simple reason behind his characters' consistently attractive appearances. In an interview with Young Jump magazine, Nomura traced his design philosophy back to a high school classmate's insightful question: "Why do I have to be ugly in the game world too?" This casual remark resonated deeply, prompting Nomura's desire to create visually appealing protagonists.
He clarified that this isn't mere vanity, but a strategy to foster player connection and empathy. Nomura believes players are more likely to relate to and engage with characters they find attractive. He explained that unconventional designs can create distance, hindering empathy.
This preference for attractive protagonists doesn't preclude eccentric designs entirely. Nomura reserves his more outlandish creations for antagonists. Characters like Sephiroth from Final Fantasy VII and Organization XIII from Kingdom Hearts showcase his unrestrained creativity, where bold aesthetics complement their complex personalities.
Reflecting on his earlier work in Final Fantasy VII, Nomura admitted to a more experimental approach, resulting in characters like Red XIII and Cait Sith. He emphasized the importance of meticulous detail in his designs, attributing each element's color and shape to a specific aspect of the character's personality.
In essence, the striking visuals of Nomura's heroes stem from a desire to make the gaming experience more enjoyable and relatable. It's a testament to the power of visual appeal in fostering player connection and immersion.
The interview also touched upon Nomura's potential retirement in the coming years, as the Kingdom Hearts series approaches its conclusion. He revealed plans for new writers to contribute fresh perspectives, aiming for a satisfying finale in Kingdom Hearts IV.