Recent layoffs at BioWare, the creators of Dragon Age: The Veilguard, have sparked widespread discussion about the state of the gaming industry. This issue has been brought into sharper focus by Michael Daus, the publishing director of Larian Studios, who has been vocal on social media about the need to value employees and place accountability on decision-makers rather than the workforce.
Daus argues that it's possible to avoid mass layoffs between projects or after their completion. He emphasizes the importance of retaining institutional knowledge, which is crucial for the success of future endeavors. He critiques the common corporate practice of "trimming the fat" or reducing redundancies, especially when used as a justification for layoffs under financial pressure. While he acknowledges the rationale behind this approach, Daus questions the necessity of such aggressive efficiency in large corporations, particularly when they are not consistently producing successful games.
He further points out that the strategy developed by those at the top of the corporate hierarchy is fundamentally flawed, yet it's the employees at the bottom who suffer the consequences. Drawing an analogy to pirate ships, Daus suggests that companies should manage more like pirates, where the captain, or those in leadership, are held accountable for failures rather than the crew.
This perspective highlights a growing concern within the gaming industry about the ethics and effectiveness of current management practices and calls for a more responsible approach to employee management and project planning.