This extensive interview with Andrew Hulshult, a renowned video game composer, delves into his career, creative process, and personal preferences. From his early work on projects like Rise of the Triad (2013) and Duke Nukem 3D Reloaded, to his more recent contributions to titles such as DOOM Eternal DLC, Nightmare Reaper, and Amid Evil, Hulshult discusses the evolution of his musical style and the challenges of composing for different games.
The conversation covers a wide range of topics, including:
- His early career: Hulshult recounts his unexpected rise to prominence after his work with 3D Realms, detailing the learning curve and the importance of securing fair compensation in the industry.
- Misconceptions about video game music: He addresses the common belief that composing for games is easy, emphasizing the complexities of understanding game design philosophies and the social skills required to collaborate effectively.
- His approach to composing for different games: Hulshult explains his process of balancing respect for source material with his own creative flair, showcasing his ability to adapt his style to fit various game aesthetics, from the metal-infused scores of Bombshell and Nightmare Reaper to the more atmospheric soundscapes of Amid Evil.
- His gear and equipment: A detailed look at his current guitar setup, pedals, amps, and preferred string gauges, providing insight into his creative workflow.
- The DOOM Eternal DLC: He discusses the experience of working on the official DOOM soundtrack, the collaborative process with id Software, and the popularity of tracks like "Blood Swamps."
- His work on the Iron Lung film soundtrack: Hulshult shares his experiences collaborating with Markiplier and the differences between composing for film and games.
- His chiptune album, Dusk 82: He reflects on his first foray into chiptune music and the challenges of working within the limitations of the genre.
- His personal life and routine: Hulshult discusses the importance of maintaining a routine, including sufficient sleep and regular exercise, to balance his demanding career.
The interview concludes with discussions of his favorite bands (Gojira, Metallica, Jesper Kyd), hypothetical dream projects (a new Duke Nukem game, a Minecraft soundtrack, and composing for films like Man on Fire), and his most prized piece of music memorabilia (a Great Southern Trendkill vinyl and tour plaque). The interview offers a comprehensive look at the career and creative process of a highly talented and respected video game composer.