Balatro开发人员本地Thunk最近在其个人博客上分享了一个有趣的开发历史。令人惊讶的是,他们在Balatro创作期间透露了最少的Roguelike游戏曝光,这是一个例外。
他们的发展时间表指出了2021年12月的有意识的决定,以停止演奏Roguelikes。 Thunk解释说,这并不是要改善游戏,而是要接受实验游戏设计的固有乐趣。目的是犯错,重新发明轮子,避免直接从既定的设计中借来。 While this approach might have yielded a less polished game, it prioritized the joy of the creative process.
However, a year and a half later, Thunk broke their self-imposed rule, downloading Slay the Spire .他们的反应? A simple, emphatic, "Holy shit. Now that is a game."
The reason for this indulgence? Thunk was troubleshooting controller implementation in Balatro and sought inspiration from Slay the Spire 's card game controls.结果? A complete immersion in the game, narrowly avoiding subconscious design mimicry.
Thunk's post-mortem offers other intriguing insights. The game's initial working folder was named "CardGame," a label that inexplicably persisted. The working title, for a significant portion of development, was "Joker Poker."
Several scrapped features are also detailed, including:
- 与超级自动宠物相似的唯一角色进展方法,该系统是卡片升级的唯一方法。
- A separate in-game currency for rerolls.
- A "golden seal" mechanic that returned played cards to the hand after skipping all blinds.
The number of Jokers in the final game, 150, stems from a humorous miscommunication with publisher Playstack. Thunk initially proposed 120, but a later discussion resulted in a revised count of 150, which Thunk ultimately preferred.
Finally, the origin of the developer name "Local Thunk" is revealed. It's a programming-related inside joke stemming from a conversation with their partner learning R programming. The combination of Lua's "local" keyword and their partner's variable naming preference, "thunk," led to the memorable handle.
Thunk的博客文章提供了有关Balatro开发的大量其他信息。 Ign全心全意地同意,授予该游戏9/10,并称赞它是“无休止令人满意的比例的甲板建造者,这是一种乐趣,威胁着整个周末的计划,因为您醒着太晚了,凝视着一个杰斯特(Jester)的眼睛,让您又吸引了您,再一次奔跑。”