A dedicated modder is painstakingly recreating Super Mario 64 for the Game Boy Advance. This ambitious undertaking, given the GBA's significantly less powerful hardware compared to the original N64, is showing remarkable progress.
Super Mario 64, a 1996 classic and a landmark title in gaming history, was Nintendo's groundbreaking foray into 3D platforming for its flagship franchise. Its immense popularity is undeniable, with nearly 12 million units sold on the N64 alone.
Joshua Barretto, a passionate Super Mario fan, recently unveiled a video showcasing their GBA recreation. Initially attempting a direct port, Barretto encountered significant challenges, leading to a complete code rebuild. The results, even at this early stage, are astonishing. From a rudimentary red triangle in May, the project has advanced to a playable version of the game's first level within just a couple of months.
Modder's GBA Mario 64 Update Shows Impressive Progress
Barretto's GBA port currently runs at a respectable 20-30 frames per second (FPS), with Mario executing key moves like long jumps, somersaults, and crouching. While imperfections remain, the achievement of running such a complex game on the GBA's limited hardware is truly impressive. The modder aims for a fully playable version, though the project's future hinges on avoiding potential legal action from Nintendo, known for its aggressive stance on unauthorized fan projects.
Super Mario 64 has recently enjoyed a surge in popularity among modders and dedicated players, witnessing incredible feats. One player completed the game without using the A button to jump, a challenge attempted since the early 2000s, requiring an 86-hour marathon and exploiting a rare glitch on the Wii Virtual Console.
Another player recently achieved the seemingly impossible: opening a previously unopenable door in the Snow World level without any modifications, employing an extremely intricate method to overcome this long-standing mystery.