The video game industry faces potential upheaval as SAG-AFTRA, the union representing voice actors and performance artists, has authorized a strike against major game developers. This article explores the ongoing dispute over fair labor practices and the ethical implications of artificial intelligence in the industry.
SAG-AFTRA Authorizes Strike: A Fight for AI Protections
SAG-AFTRA's Announcement
On July 20th, the SAG-AFTRA National Board unanimously empowered its National Executive Director & Chief Negotiator to call a strike if necessary. This action targets all services under the Interactive Media Agreement (IMA), potentially halting work on numerous video game projects. The central issue is securing robust AI protections for performers.
National Executive Director Duncan Crabtree-Ireland stated the union's unwavering resolve, highlighting the overwhelming 98%+ member vote authorizing the strike if a satisfactory agreement, particularly regarding AI usage, isn't reached. He underscored the importance of protecting the performers whose work is integral to the success of popular video games. The deadline for a resolution is rapidly approaching.
Key Issues and Industry Impact
The potential strike stems from concerns over the unregulated use of AI in voice acting and performance capture. Currently, no safeguards prevent AI replication of actors' likenesses and performances without proper compensation or consent. SAG-AFTRA members demand fair payment for their work and clear guidelines regarding AI usage.
Beyond AI, the union seeks wage increases to counter inflation (11% retroactive pay and 4% increases in subsequent years), improved on-set safety measures (including mandated rest periods and on-site medical personnel), vocal stress protections, and the elimination of stunt requirements in self-taped auditions.
A strike could significantly impact video game production, although the precise extent remains unclear. Unlike film and television, video game development is a lengthy process. While a strike might slow development, the effect on release dates is uncertain.
Companies Involved and Their Responses
The potential strike targets ten major companies:
⚫︎ Activision Productions Inc.
⚫︎ Blindlight LLC
⚫︎ Disney Character Voices Inc.
⚫︎ Electronic Arts Productions Inc.
⚫︎ Epic Games, Inc.
⚫︎ Formosa Interactive LLC
⚫︎ Insomniac Games Inc.
⚫︎ Take 2 Productions Inc.
⚫︎ VoiceWorks Productions Inc.
⚫︎ WB Games Inc.
Epic Games has publicly supported SAG-AFTRA's position, with CEO Tim Sweeney tweeting his opposition to granting game companies generative AI training rights using recorded dialogue. Other companies haven't yet issued public statements.
Negotiation History and Context
This conflict began in September 2023 when SAG-AFTRA sought member authorization for a strike before contract negotiations. The overwhelming 98.32% approval reflects strong member sentiment. Subsequent negotiations have stalled, despite an extension of the contract that expired in November 2022.
The current dispute builds on a 2016 strike lasting 340 days, which, while resulting in a compromise, left many members unsatisfied. Further complicating matters, a January 2024 deal with Replica Studios, an AI voice provider, sparked internal union criticism, intensifying tensions over AI's role in performance capture.
SAG-AFTRA's strike authorization highlights the ongoing fight for fair labor practices in the gaming industry. The outcome will significantly influence AI's future role in performance capture and the treatment of video game performers. As AI technology rapidly advances, protecting performers and ensuring AI enhances, not replaces, human creativity is crucial. A swift resolution addressing the union's concerns is paramount.