Yoko Taro, celebrated creator of NieR: Automata and Drakengard, recently discussed the profound impact of ICO on video games as an artistic medium. Released in 2001 for the PlayStation 2, ICO quickly gained cult status for its minimalist aesthetic and evocative, wordless narrative.
Taro highlighted the game's innovative core mechanic – guiding Yorda by holding her hand – as a revolutionary departure from established gameplay norms. He pointed out, "Had ICO required you to carry a suitcase the size of a girl, it would have been incredibly frustrating." This fundamental shift in player interaction challenged prevailing notions of game design.
At the time, successful game design often prioritized engaging gameplay even with simplistic visuals. ICO, however, prioritized emotional depth and thematic resonance over purely mechanical innovation. Taro argued that ICO demonstrated that art and narrative could be integral to the gameplay experience, rather than mere embellishments.
Calling ICO "epoch-making," Taro credited it with altering the course of game development. He praised its ability to convey profound meaning through subtle interactions and atmospheric world-building.
Beyond ICO, Taro cited two other influential titles: Toby Fox's Undertale and Playdead's LIMBO. He believes these games, along with ICO, expanded the expressive capabilities of interactive media, proving video games' potential for delivering deeply moving and intellectually stimulating experiences.
Taro's appreciation for these games offers valuable insight into the creative wellspring of his own work and reinforces the ongoing evolution of video games as a potent and multifaceted art form.