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The Witcher 4 recently made waves with its State of Unreal 2025 tech demo, offering a glimpse into the future of CD Projekt Red’s next-generation RPG. While visually stunning and impressively smooth at 60fps on base PS5 hardware, this showcase was clearly labeled as a technical demonstration—**not a final representation of the game**.
The Witcher 4 – State of Unreal 2025 Tech Demo
CD Projekt Red continues refining *The Witcher 4*, and the recent Unreal Engine 5-powered demo served more as a proof of concept than a gameplay reveal. The goal? To highlight what’s possible with UE5 and how CDPR plans to push the engine’s capabilities in crafting an immersive open world.
Aiming for 60fps on Base PS5
During the presentation, the game ran at a steady 60 frames per second on standard PS5 hardware—an impressive feat considering the level of detail rendered on screen. However, according to an interview with Eurogamer on June 3, CDPR has not yet locked down exact performance metrics across platforms. They remain committed to delivering a beautiful and smooth experience, stating:
"It's still too early to confirm exact specs for every platform, but we're working closely with Epic to create an open-world experience that's both beautiful to look at and smooth to play."
This cautious approach comes after lessons learned from *Cyberpunk 2077*'s rocky launch, where early demos raised expectations beyond what the final product could initially deliver. CDPR is determined not to repeat that history.
The team also clarified that the visuals seen during the demo—including character models and environments—are subject to change. This was a **technical showcase**, not a final build.
Early Development Showcase Using Unreal Engine 5
The 14-minute live demo highlighted key features of Unreal Engine 5.6, including photorealistic rendering, ray tracing, and dynamic environmental systems. It opened with a cinematic ambush involving a monster attacking a carriage, then transitioned into real-time gameplay featuring Ciri exploring the wreckage.
One standout feature was the realistic horse traversal system. Kelpie, Ciri’s equine companion, showcased advanced root motion movement and muscle deformation powered by UE5’s ML Deformer technology. These details bring a new level of realism to travel mechanics in open-world games.
Key UE5 Technologies Featured:
- Nanite Foliage: Renders dense, high-quality vegetation without performance loss.
- Fast Geo Streaming: Enables rapid loading of massive open-world environments.
- MetaHuman AI Crowds & Mass Framework: Powers intelligent, reactive crowds with realistic behaviors.
The demo also introduced the previously unseen region of Kovir and the snowy mountain town of Valdrest, expanding the lore and geography of *The Witcher* universe.
While no combat gameplay was shown, fans were nonetheless captivated by the visual fidelity and sheer scale of the world being built. CDPR focused heavily on graphical capabilities rather than gameplay loops, reinforcing the idea that this was purely a tech demo.
Final Thoughts
As exciting as the State of Unreal 2025 demo was, it’s important to remember that it represents early development progress and not the final game. With CD Projekt Red working hand-in-hand with Epic Games, *The Witcher 4* promises to be a visually groundbreaking title—but there’s still a long road ahead before release.
[ttpp] Stay tuned for more updates as development progresses. The game is currently scheduled for release on PlayStation 5, Xbox Series X|S, and PC, though no official launch date has been announced yet.