A recent Reddit thread highlighted significant concerns about Marvel Rivals' hit detection system. A video showcasing Spider-Man landing a hit on Luna Snow from several meters away, despite visual evidence suggesting a miss, sparked widespread discussion. This isn't an isolated incident; numerous reports detail hits registering despite appearing to miss the target. While some attribute this to lag compensation, the core issue appears to be flawed hitboxes.
Professional players have demonstrated consistent inconsistencies, with right-of-crosshair shots consistently registering hits while left-of-crosshair shots frequently miss. This points to a broader problem affecting multiple characters' hitbox accuracy.
Despite this, Marvel Rivals, often dubbed the "Overwatch killer," launched successfully on Steam, boasting a peak concurrent player count exceeding 444,000 on its first day – a number comparable to Miami's population. The primary complaint, however, centers on optimization. Players with lower-end graphics cards, such as the Nvidia GeForce 3050, report noticeable frame rate drops. Despite this performance issue, many players consider Marvel Rivals a fun and worthwhile purchase. The game's simpler revenue model, notably the non-expiring battle passes, also receives positive feedback, eliminating the pressure of constantly grinding. This feature alone could significantly influence player perception of the game.