Home News Halo Studios Adopts Unreal Engine 5 for Superior Halo Games

Halo Studios Adopts Unreal Engine 5 for Superior Halo Games

Author : Henry Update:Apr 18,2025

Halo Studios Switches to Unreal Engine 5 to Make “The Best Possible” Halo Titles

Microsoft has exciting news for fans of the iconic military sci-fi franchise, Halo. Not only are multiple new Halo games on the horizon, but 343 Industries, the studio behind the series, has undergone a significant transformation, rebranding to "Halo Studios."

Xbox Game Studio's 343 Industries Rebrands to Halo Studios

343 Industries, now known as Halo Studios, has officially announced that they are working on several new Halo projects. This news marks a pivotal moment for the franchise, signaling the beginning of a new chapter.

"If you really break Halo down, there have been two very distinct chapters. Chapter 1 – Bungie. Chapter 2 – 343 Industries. Now, I think we have an audience which is hungry for more," said Studio Head Pierre Hintze in a recent announcement. "So we’re not just going to try to improve the efficiency of development, but change the recipe of how we make Halo games. So, we start a new chapter today."

The studio has also revealed a major shift in their development strategy by choosing to use Epic Games' Unreal Engine 5 (UE5) for their upcoming Halo titles. UE5 is renowned for its ability to deliver high-quality graphics and realistic game physics. "The first Halo redefined console gaming in 2001, and over the generations Halo has pushed the state of the art forward with amazing gameplay, story, and music," Epic CEO Tim Sweeney tweeted. "Epic is honored that the Halo Studios team has chosen our tools to help with their future work!"

Halo Studios Switches to Unreal Engine 5 to Make “The Best Possible” Halo Titles

Halo's lead developers have discussed the franchise's new direction in detail. "We had a disproportionate focus on trying to create the conditions to be successful in servicing Halo Infinite," Hintze explained, adding that the switch to UE5 will enable them to produce more Halo games at the highest possible quality. "We want a singular focus," he stated. "Everyone in this place is here to make the best possible Halo games."

Halo franchise COO Elizabeth Van Wyck emphasized the importance of player feedback in shaping the future of the series. "At the end of the day, if we build the games that our players want to play, that’s how we’ll be successful. That’s what should motivate what we build. That’s also what this structure has done – we want the people that are day-in-day-out making the games to be the ones to make the decisions on the games." Van Wyck also highlighted their commitment to seeking broader feedback from the player community as they chart the new course for the franchise. "At the end of the day, it’s not just how do we evaluate, it’s how do our players evaluate it?"

As player expectations evolve, Studio Art Director Chris Matthew noted that transitioning to UE5 will help meet these demands. "Respectfully, some components of Slipspace are almost 25 years old," he said. "Although 343 were developing it continuously, there are aspects of Unreal that Epic has been developing for some time, which are unavailable to us in Slipspace – and would have taken huge amounts of time and resources to try and replicate."

Halo Studios Switches to Unreal Engine 5 to Make “The Best Possible” Halo Titles

The move to UE5 not only promises to enhance the quality of future Halo games but also aims to streamline the update process, allowing for quicker content releases and adaptations to player feedback. "It’s not just about how long it takes to bring a game to market, but how long it takes for us to update the game, bring new content to players, adapt to what we’re seeing our players want," Van Wyck stated. With these plans in place, Halo Studios has begun recruiting for their new projects, signaling a bright future for the beloved franchise.

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