
Strauss Zelnick, the CEO of Take-Two Interactive, recently shed light on the company's strategy for releasing games across various platforms, with a particular focus on the highly anticipated Grand Theft Auto VI. Zelnick revealed that the decision to delay the PC version of GTA 6 could potentially lead to a 40% revenue shortfall, as PC releases typically account for this substantial portion of earnings. Despite this, Take-Two remains steadfast in its approach to staggered releases across platforms.
Historically, the Grand Theft Auto series has adhered to a similar release model, where the PC version follows the console releases. This strategy is partly influenced by Rockstar's nuanced relationship with the modding community. It's worth noting that the decision to delay the PC release of GTA 6 is independent of the current sales trends of PlayStation 5 and Xbox Series consoles, which have seen a slight decline. Therefore, GTA 6 will maintain the traditional release pattern and not deviate from this established course.
Assuming Grand Theft Auto VI launches on consoles in the fall of 2025, PC gamers might have to wait until 2026 to dive into the action. The anticipation surrounding GTA 6 extends beyond Take-Two Interactive; the initial teaser for the game shattered multiple YouTube records, underscoring its massive appeal. The gaming industry is also watching closely, as there is speculation that GTA 6 could be the first title to break the psychological $100 price barrier. Such a move could set a precedent and have a ripple effect across the industry, benefiting other companies and studios as well.