Starfield's toned-down violence: A deliberate design choice
Bethesda's Starfield initially planned for more graphic violence, including decapitations, but ultimately opted for a less visceral approach. This decision, according to character artist Dennis Mejillones (who worked on both Starfield and Fallout 4), stemmed from a combination of technical hurdles and narrative considerations.
The sheer variety of character armor and helmets presented significant animation challenges. Accurately depicting violent actions like decapitations without creating glitches or unrealistic visuals proved too complex, especially given Starfield's persistent post-launch technical issues. The development team likely made a pragmatic choice to avoid further complications.
Beyond the technical limitations, the stylistic tone of Starfield also played a key role. Mejillones highlighted the contrast between Fallout's darkly humorous gore and Starfield's more grounded, realistic sci-fi setting. While the game includes nods to Bethesda's more violent titles (like the recent Doom-inspired content), over-the-top violence would have clashed with its overall atmosphere and potentially disrupted immersion.
This decision, while potentially disappointing to some fans who crave more realism or over-the-top action, aligns with Starfield's overall design. The game's combat system, though significantly improved from Fallout 4, maintains a level of realism that extreme gore might have undermined. The choice to avoid graphic violence, therefore, appears to be a calculated decision balancing technical feasibility with the game's intended tone and atmosphere.