Exoborne: A High-Octane Extraction Shooter Preview
Exoborne, an upcoming extraction shooter, refines the genre's core tenets – infiltrate, loot, and escape – by introducing powerful Exo-Rigs, dynamic weather systems, and grappling hooks. A recent preview session offered a compelling glimpse into its potential.
The Exo-Rigs are central to Exoborne's identity. Three distinct rigs are currently available: the Kodiak (shield, powerful ground slam), the Viper (health regeneration on kills, strong melee), and the Kerstrel (enhanced mobility, hovering). Each rig features unique upgrade modules, further customizing playstyles. While the limited selection feels restrictive, the developer, Shark Mob, remains tight-lipped about future additions.
Gameplay is satisfyingly visceral. Weapons possess a weighty feel, melee attacks are impactful, and the grappling hook adds a dynamic traversal element, surpassing the limitations of traditional movement. Unpredictable weather events – tornadoes boosting aerial mobility, rain rendering parachutes ineffective, and even fire tornadoes – introduce thrilling challenges and strategic opportunities.
Risk and Reward: A Core Mechanic
Risk versus reward permeates Exoborne's design. A 20-minute timer triggers a location broadcast to all players, initiating a 10-minute extraction window. Staying longer yields greater loot, found throughout the environment and on fallen enemies, but also increases the likelihood of player encounters. High-value loot areas are heavily guarded, demanding strategic planning and teamwork.
Artifacts, essentially loot boxes requiring keys, represent significant rewards, but successfully extracting with them necessitates navigating potential conflicts with other players. The map clearly displays artifact locations, fueling competition.
Even death doesn't mean immediate elimination. Self-revives and teammate resurrections offer a chance for comeback, though these actions are time-consuming and vulnerable to enemy attacks.
Concerns and Future Outlook
Two key concerns emerged from the preview. Firstly, Exoborne strongly favors coordinated squads. While solo play and matchmaking are possible, the experience is significantly enhanced with a dedicated team. This limitation, exacerbated by the game's paid model, might deter casual players.
Secondly, the late-game remains unclear. While the developer mentioned a focus on PvP, the preview lacked sufficient late-game content to assess its long-term appeal. A robust late-game PvP experience is crucial for sustained player engagement.
Exoborne's PC playtest (February 12-17) will provide further insight into its development and address these concerns. The core mechanics are promising, but the long-term viability hinges on addressing the late-game and accessibility for solo or less coordinated players.