The goal of the shooter's development is to make it as widely accessible as possible. DOOM: The Dark Ages, compared to earlier id Software projects, will offer a significantly greater level of customization. According to executive producer Marty Stratton, the studio aimed to make the game accessible to as many people as possible.
Players will have the ability to customize numerous aspects of the game, including altering the enemies' difficulty and damage, adjusting the speed of projectiles, modifying the damage they receive, and tweaking elements such as the game's tempo, aggression level, and parry time. This level of customization ensures that players can tailor their experience to their preferences.
Stratton also assured fans that the plots of DOOM: The Dark Ages and DOOM: Eternal can be understood without having played DOOM: The Dark Ages, making it easier for new players to jump into the series.
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DOOM is making a triumphant return, with the Slayer venturing into the dark ages. id Software officially unveiled DOOM: The Dark Ages at Xbox Developer_Direct, showcasing dynamic gameplay and announcing a release date of May 15. The game utilizes the powerful idTech8 engine, which is set to elevate performance and graphics to new heights.
The developers have employed ray tracing to enhance the game's brutality and destruction, as well as to create realistic shadows and dynamic lighting. In preparation for the game's release, the studio has released the minimum, recommended, and ultra settings, allowing players to prepare their systems accordingly.