Home News Civilization 7 Patch 1.0.1 Addresses Some of the Negative Feedback From Advanced Access

Civilization 7 Patch 1.0.1 Addresses Some of the Negative Feedback From Advanced Access

Author : Jason Update:Mar 18,2025

Firaxis Games, the developer behind Civilization VII, has released patch 1.0.1, addressing player concerns following the game's launch. This patch, available for PC, Mac, Linux, and Steam Deck, is the first of several planned updates focusing on community feedback gathered during the advanced access period. The mixed Steam reviews prompted the developers to prioritize improvements to the user interface, map variety, and the addition of several key features.

Take-Two CEO Strauss Zelnick, in an interview with IGN, acknowledged the negative feedback but expressed confidence that the dedicated Civilization fanbase would appreciate the game more with continued play. He described the game's early performance as "very encouraging."

Patch 1.0.1 (also referred to as Patch 2 in some communications) includes significant changes across various aspects of the game:

Gameplay:

  • Fixed an issue causing shorter-than-intended Ages in Epic and Marathon speed games.
  • City-States now transition to Friendly Independent Powers during Age transitions instead of disappearing, starting with more units in Exploration and Modern Ages.
  • Resolved inconsistencies in Naval Combat, ensuring correct combat strength values, reciprocal damage, and consistent movement after attacks.
  • Completing a Legacy Path milestone no longer adds Age Progress in the Modern Age.
  • Towns now automatically switch back to growing when their chosen focus is no longer eligible.
  • The Future Civic is now repeatable in all Ages, with increased costs for repeated use.
  • Fixed an issue where excessive growth bonuses resulted in negative food requirements.
  • Improved Rail Network reliability for settlements connected over water via Ports.
  • Improved the Loyalty Crisis in the Antiquity Age, including the ability to purchase Villas.

AI:

  • AI will less frequently offer high-value Cities during Peace Deals.
  • Reduced AI war declarations at the start of the Modern Age.
  • AI now considers Ideology more heavily before declaring war or offering peace.
  • Adjusted AI war and peace desires based on opposing ideologies.

Camera:

  • Fixed a camera focusing issue on native resolutions.

UI:

  • Replaced the Simplified Chinese font temporarily.
  • Fixed issues with the Settlement menu, yield icons, and text cut-off on various screens.
  • Added notifications for completed Espionage actions.
  • Fixed issues with city projects, religion display, district health bars, leader portraits, and color customization.
  • Improved alignment and spacing in several UI elements.

Cross-Play Note: Cross-play multiplayer between PC and console players is temporarily disabled to expedite PC updates. This does not affect console-to-console or PC-to-PC multiplayer.

For those seeking further assistance conquering the world, resources are available detailing every Civ 7 victory condition, significant changes for Civ 6 players, crucial mistakes to avoid, map types, and difficulty settings.

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