Daniel Vavra, creator of the Kingdom Come trilogy and Warhorse Studios co-founder, criticizes Unreal Engine's limitations for complex, open-world games. He claims its inability to effectively handle intricate environments, particularly vegetation, is the reason behind The Witcher 4's reported development troubles.
"Unreal excels in creating desert and rock landscapes, but struggled with trees for a considerable time," Vavra stated, highlighting Nanite's shortcomings in rendering vegetation. A CD Projekt employee reportedly confirmed to Vavra that scenes easily managed by RED Engine presented significant challenges in Unreal Engine, leading to substantial production difficulties.
Vavra points out that most open-world games utilize proprietary engines, questioning CD Projekt's decision to switch to Unreal Engine given their established and capable RED Engine. While acknowledging Unreal Engine's visual capabilities, he emphasizes the high-end hardware requirements, pricing several thousand euros, making it inaccessible to many players.
Kingdom Come: Deliverance, despite its age, retains significant player interest. Its highly anticipated sequel, launching February 4th, promises enhanced graphics, refined combat, and a historically-grounded narrative continuing Indřich's story.
This article summarizes the latest information on the upcoming release, including system requirements and estimated playtime. We will also provide download instructions upon Kingdom Come: Deliverance 2's release to ensure you experience the medieval setting firsthand.