Video games have long transcended the realm of mere action-packed thrill rides. Hideo Kojima, the creative mind behind Metal Gear Solid, introduced the world to Death Stranding, a game that delved deep into the themes of division and connection. Set in a pre-pandemic world, its highly conceptual narrative and innovative delivery-focused gameplay opened new avenues for gaming experiences. Now, with the upcoming sequel, Death Stranding 2: On the Beach, set for release on June 26, 2025, Kojima revisits these themes in a more complex context: "Should we have connected?"
As the world grapples with increasing divisions, we sought to understand Kojima's stance on the story's development amidst these challenging times. The creation of Death Stranding 2 occurred under the unique circumstances of the Covid-19 pandemic. This period forced Kojima to reassess the concept of "connection," redefining it in light of his evolving understanding of technology, production environments, and human relationships.
In our exclusive interview, Kojima shares insights into his philosophical approach to the game's production. He discusses elements from the original game that have been carried forward into the sequel, as well as how contemporary societal issues have influenced his creative vision. This conversation sheds light on the intricate balance between technology and human connection in today's world.