Joanna Novak, historical consultant for Kingdom Come: Deliverance 2, offers valuable insights into her contributions to both games, discussing the inherent challenges and necessary compromises.
Novak emphasizes the significant divergence between the game's narrative—focused on protagonist Henry—and the actual lived experiences of a 15th-century blacksmith's son. The storyline, she explains, prioritizes legend and folklore over strict historical accuracy, earning a "1 out of 10" realism rating from her perspective. This creative choice, she notes, caters to player expectations for compelling narratives featuring rags-to-riches arcs, interactions with historical figures, and heroic achievements—elements that often overshadow the less dramatic realities of peasant life.
Image: steamcommunity.com
In crafting the game world of Kingdom Come: Deliverance, Warhorse Studios strived for historical authenticity, though limitations in time, budget, and gameplay mechanics necessitated compromises. Certain adjustments were made to meet modern player expectations, ensuring historical accuracy didn't impede overall enjoyment.
While acknowledging these limitations, Novak expresses satisfaction with the numerous period-accurate details incorporated into the game. She cautions, however, against characterizing the game as entirely realistic or historically accurate, emphasizing the inherent creative liberties taken in its development.