CD Projekt Red is setting a new standard for NPC development in The Witcher 4. Following feedback on Cyberpunk 2077 and The Witcher 3, the studio aims to create a truly immersive world where every non-player character feels alive and unique.
Game director Sebastian Kalemba outlined their new approach: “Our rule is: every NPC should seem to be living their own life, with their own story.”
This is evident in the first trailer, showcasing the remote village of Stromford. Villagers adhere to local superstitions, revering a forest deity. A scene depicts a girl praying in the woods until Ciri arrives to battle a monster.
Kalemba further emphasized their commitment to realism: “We aim for the highest level of realism in NPCs – from their appearance and facial expressions to their behavior. This will create a deeper immersion than ever before. We’re setting a new benchmark for quality.”
Developers plan to imbue each village and character with distinctive traits and narratives, reflecting the unique beliefs and cultural practices of isolated communities.
The Witcher 4's 2025 release date has fans eagerly anticipating further details on this revolutionary approach to world and character building.