Just one month after launch, only a small fraction of players have completed The Elder Scrolls IV: Oblivion Remastered's main storyline – but for this beloved RPG, that's entirely expected. The community overwhelmingly reports being too immersed in everything else the game offers.
Count me among them! Since the game's surprise April 22nd release, my playthrough has intentionally danced around the central plot. After the initial sewer escape and delivering the Amulet of Kings to Jauffre, I've joined guilds, traversed Cyrodiil's landscapes, and completed countless side adventures – even attempting to clip through the map boundaries after seeing another player succeed.
My avoidance strategy stems from multiple factors: Oblivion's phenomenal side content (no spoilers here!), wanting to postpone challenging segments like Kvatch, and carefully managing my character's progression.
The beauty of Bethesda's design philosophy shines through perfectly – there's no "correct" way to play. The game accommodates whatever whims strike you, which explains why players like Redditor MrCrispyFriedChicken proudly declare: "I'm BUSY doing OTHER STUFF like hunting for SLAUGHTERFISH in Lake Rumare."
Completion percentages tell the story: merely 2.97% on Xbox (likely inflated by Game Pass trials) versus 4.4% on Steam where players made deliberate purchases. Yet even these figures exceed typical game completion rates across the industry, whether for hundred-hour epics or brief campaigns.
For Oblivion veterans, the remaster presents an opportunity to rediscover its world with fresh eyes rather than retread familiar narrative paths. Some, like Ellert0, set personal challenges: "I purposefully don't finish the main quest until I've found all 60 gates." Others, like Thaddeus122, log nearly 100 hours while avoiding major plot points, instead focusing on guilds, real estate, and that infamous Nirnroot hunt – all while eschewing fast travel.
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The phenomenon extends beyond mere procrastination. Many players report creative detours, like spending seven hours orchestrating elaborate domino effects with in-game books. PlayaHatinIG-88 encapsulates the spirit: "44 hours and an actual in-game year, and I haven't even been to Weynon Priory."
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