A recent interview with Automaton sheds light on the unique internal dynamics at Ryu Ga Gotoku Studio, the creators of the Like a Dragon/Yakuza franchise. The team embraces conflict as a key ingredient in their game development process.
Like a Dragon Studio: Conflict Fuels Creativity
Embracing the "Fight" for Quality
Series director Ryosuke Horii revealed that disagreements among team members are not only common but actively encouraged. He explained that these "in-fights," while seemingly negative, are a vital part of achieving high-quality game development. Horii emphasized the role of the planner in mediating these conflicts, ensuring they result in constructive solutions. "If there are no arguments or discussions, the final product will be lackluster," he stated. The goal is to foster "healthy and productive fights" that ultimately improve the game.
Horii highlighted the studio's approach to evaluating ideas based solely on merit, regardless of their origin. This commitment to quality extends to a willingness to "mercilessly" reject subpar concepts. The process, he explained, involves robust debate and constructive conflict, all in service of creating the best possible game. The studio's culture fosters a collaborative environment where even spirited disagreements contribute to a superior final product.