Following the teaser reveal of the Swarm faction, the developers at Unfrozen Studio have delved deeper into the intricacies of this unique castle in Heroes of Might & Magic: Olden Era. They've shared insights into their inspirations, the transformation of "Inferno" into the "Swarm," and the unfolding events on the continent of Jadame.
The Swarm faction stands out due to its remarkable adaptability to enemies. Some creatures within the Swarm can adjust their abilities based on the level of the opposing unit, dealing higher damage as the disparity between the Swarm unit and its prey increases. Other creatures, such as mantises, have the flexibility to select one of three abilities each round. Additionally, creatures like worms and locusts can devour corpses to heal and gain power—a skill that heroes can also master.
In Olden Era, the role traditionally filled by demonic forces is now occupied by an insectoid race, which was only briefly referenced in Might & Magic 8. The developers have honored the original lore while infusing elements of body horror and occultism, transforming the Swarm into a cult dedicated to a singular ruler. Each member of the Swarm is part of a collective consciousness, existing solely to fulfill the will of their master.
A key gameplay feature of the Swarm is its "mono-faction" mechanic, which rewards players for using only Swarm units as they enhance each other's abilities. Furthermore, Swarm troops have the ability to summon cocoons, whose health is contingent on the size of the army. The larvae that hatch from these cocoons join the battle as temporary units, enabling players to dynamically adapt to different combat scenarios.
The developers emphasize the Swarm’s aggressive playstyle, characterized by creatures that can consume corpses to heal and empower themselves. The faction's unique abilities shift in response to the enemy's strength, fostering a direct and confrontational approach to combat. This offers players a novel strategy, enriching the gameplay experience of Heroes of Might & Magic: Olden Era.