Marvel's Spider-Man 2 swings onto PC today, January 30th, offering a highly optimized port developed by Nixxes Software. The PlayStation Blog details impressive PC features designed for broad hardware compatibility.
A new trailer showcases the game's enhanced capabilities. Notably, the PC version removes the PlayStation Network requirement and introduces advanced ray tracing features, including DLSS 3.5 Ray Reconstruction. Nixxes graphics programmer Menno Bil highlights improvements in ray-traced reflections, shadows, interiors, and reduced ghosting and noise.
Further enhancing visual fidelity are DLSS 3 and FSR 3.1 upscaling and frame generation technologies, along with Intel XeSS support. While DLSS 4's Multi-Frame Generation isn't directly supported, users can potentially leverage the Nvidia app to utilize the newer transformer model for improved DLSS 3 frame generation quality.
Ultrawide monitor support extends to an impressive 48:9 aspect ratio, with cinematics viewable up to 32:9.
System requirements are categorized by ray tracing settings. For those prioritizing performance over ray tracing, a modest configuration (Nvidia GTX 1650, Intel Core i3 8100, 16GB RAM) allows for 720p at 30 FPS. High-end configurations, targeting 4K 60 FPS with "Ray Tracing Ultimate," demand more powerful hardware (RTX 4090, AMD Ryzen 7 7800X3D, 32GB RAM).
Steam Deck compatibility remains uncertain due to the game's relatively high RAM requirements and need for a modern GPU. Unlike the more scalable PS4 ports of previous Spider-Man titles, Spider-Man 2's PS5 origins may present greater hardware demands.
Despite this, the broad range of supported configurations has received significant online praise, with many users commending the comprehensive and well-optimized system requirements.