A new gameplay video from Assassin’s Creed Shadows has recently surfaced, providing fans with an exciting first look at Kyoto from a synchronization viewpoint. The footage, shared by the Japanese media outlet Impress Watch, features protagonist Naoe scaling a rooftop to unveil a sweeping panorama of the city. However, the revealed Kyoto appears smaller than many fans anticipated, igniting conversations about its design and functionality within the gaming community.
Reddit users who engaged with the post commended the visual appeal of Kyoto but expressed concerns about key elements of the Assassin's Creed series—specifically, the climbing and parkour mechanics. The footage suggests that the city might not provide the extensive opportunities for free-running that players have come to expect, leading to a range of reactions from the fanbase.
Here are some of the comments reflecting these sentiments:
Isn't Kyoto supposed to be about half the size of Paris from Unity? Don't get me wrong, it looks beautiful, and exploring it will definitely be enjoyable, but I was hoping for at least one densely populated city designed for parkour.
It looks great, but it's disappointing that we might be limited to restricted parkour instead of full-on freerunning. Hopefully, the grappling hook will make up for it.
Looks nice, but there aren't enough structures for proper parkour.
While it's visually appealing, it doesn't quite feel like a city. I'm sure it's historically accurate, but it seems lacking when it comes to parkour potential.
Assassin's Creed Shadows is slated for release on March 20, 2025, and will be available on PlayStation 5, Xbox Series X|S, and PC. As the launch date approaches, fans are eagerly anticipating more information on how the series' iconic mechanics will be woven into this unique historical setting. While Kyoto may emphasize authenticity over action-packed traversal, only time will reveal whether the developers have successfully struck a balance between aesthetic beauty and engaging gameplay.