Palworld developer Pocketpair has confirmed that recent updates to the game were made in direct response to the ongoing patent lawsuit with Nintendo and The Pokémon Company. The legal dispute centers around three Japan-based patents related to capturing creatures in a virtual environment—mechanics that closely resemble those found in Pokémon Legends: Arceus, where players throw Poké Balls to catch Pokémon in the wild. Palworld features a similar system using Pal Spheres to capture Pals in open fields, which has drawn significant scrutiny.
Following Palworld’s explosive January 2024 launch—debuting at $30 on Steam and simultaneously on Xbox and PC Game Pass—the game shattered player concurrency and sales records. Its rapid success overwhelmed the small development team, with Pocketpair CEO Takuro Mizobe admitting the company was unprepared for the scale of profits generated. Capitalizing on the momentum, Pocketpair swiftly expanded its reach by partnering with Sony to form Palworld Entertainment, a new venture aimed at growing the franchise, and later released the game on PS5.
Despite its success, Palworld faced immediate comparisons to Pokémon, with critics accusing it of copying core design elements. Rather than pursuing copyright claims, Nintendo and The Pokémon Company filed a patent infringement lawsuit seeking 5 million yen (approximately $32,846) each in damages, plus late payment fees, and crucially, an injunction that could halt Palworld’s distribution.
In November 2024, Pocketpair acknowledged the legal challenge and confirmed that Patch v0.3.11 was implemented as a direct result. This update removed the ability to summon Pals by throwing Pal Spheres, replacing it with a static summoning mechanic near the player. Additional gameplay systems were also modified. The studio stated that these changes were necessary to avoid a worse outcome for the player experience should an injunction take effect.
Now, with the release of Patch v0.5.5, further adjustments have been introduced. Gliding, previously enabled by certain Pals, now requires players to equip a glider item from their inventory. While team Pals continue to provide passive gliding enhancements, the core action depends on possessing the new equipment. Pocketpair described these updates as “compromises” forced by legal pressure, aimed at preserving the game’s availability and development continuity.
In a full public statement, Pocketpair expressed regret over the changes:
We would like to express our sincere gratitude and appreciation for the continued support of our fans over the past few months. We apologize for not being able to share as much information as we would like, but we trust our fans understand how difficult it is to be fully transparent while litigation is ongoing.
Currently, we remain involved in prolonged legal proceedings regarding alleged patent infringement. We continue to dispute these claims and assert the invalidity of the patents in question. However, we have had to make certain compromises in order to avoid disruptions to the development and distribution of Palworld.
On November 30th, 2024, we released Patch v0.3.11 for Palworld. This patch removed the ability to summon Pals by throwing Pal Spheres and instead changed it to a static summon next to the player. Several other game mechanics were also changed with this patch. As many have speculated, these changes were indeed a result of the ongoing litigation. Everyone here at Pocketpair was disappointed that this adjustment had to be made, and we fully understand that many players feel the same frustration. Unfortunately, as the alternative would have led to an even greater deterioration of the gameplay experience for players, it was determined that this change was necessary.
Furthermore, we regret to inform our players that with the implementation of Patch v0.5.5, we must make yet another compromise. From this patch onward, gliding will be performed using a glider rather than with Pals. Pals in the player's team will still provide passive buffs to gliding, but players will now need to have a glider in their inventory in order to glide.
We understand that this will be disappointing for many, just as it is for us, but we hope our fans understand that these changes are necessary in order to prevent further disruptions to the development of Palworld.
We also want to extend our apologies to our fans for the discomfort and concern this ongoing litigation has caused.
We remain committed to developing Palworld and delivering exciting new content to our fans.
On behalf of everyone at Pocketpair and Team Palworld, thank you again for your continued support.
During a talk at the Game Developers Conference (GDC) in March titled Community Management Summit: A Palworld Roller Coaster: Surviving the Drop, John “Bucky” Buckley, communications director and publishing manager at Pocketpair, opened up about the challenges the team has faced. He addressed accusations of using generative AI in development—a claim Pocketpair has thoroughly refuted—and dismissed allegations that Pal models were stolen from Pokémon, noting that the original accuser has since retracted the statement. Buckley also shared that the patent lawsuit came as a complete surprise to the studio, calling it “something that no one even considered.”