The MOBA genre is facing a challenging period. Heavyweights like Dota 2 and League of Legends are struggling to maintain their dominance. Dota 2, in particular, is becoming increasingly concentrated in Eastern Europe, while League of Legends, despite its legacy, appears to be losing momentum.
Against this backdrop, Garena's announcement of Heroes of Newerth's revival is intriguing. This MOBA, a significant competitor in the early 2010s, is being rebuilt on a new engine, and initial trailers suggest a promising return.
However, several concerns cloud this potential resurgence. Firstly, reviving a decade-old live-service game in a declining genre presents a significant hurdle. Player preferences have shifted, and many have migrated to newer platforms and gaming trends.
Secondly, Garena's track record with game support and esports raises questions. Their claim of always believing in Heroes of Newerth's potential clashes with the game's initial shutdown. This lack of transparency fuels skepticism.
Thirdly, the game's launch on the iGames platform, a partially crowdfunded platform, is a strategic gamble. The notable absence of a Steam release is particularly concerning, as reaching a broad audience without Valve's platform is a significant challenge in today's market.
Image: igames.com
These factors cast doubt on Heroes of Newerth's potential for widespread success, suggesting it might remain a niche title. While the planned one-year release timeline offers a degree of optimism, substantial hurdles remain.