Tiled Map Editor for 2D Game Development
TMEditor is a free tool that simplifies the process of designing map layouts. It's flexible enough to define abstract elements like collision areas, enemy spawn points, and power-up locations. All this information is stored in a standardized .tmx format for easy use.
How Does TMEditor Work?
The core workflow for creating maps with TMEditor involves these key steps:
1. Select your map dimensions and base tile size.
2. Import tilesets from image files.
3. Arrange tilesets across your map.
4. Add custom objects to represent abstract elements.
4. Export your map as a TMX file.
5. Import the TMX file and integrate it into your game.
Key Features
- Orthogonal and isometric map views
- Support for multiple tilesets
- Multiple object layers
- Multi-layer editing: Eight layers for adding rich detail
- Custom properties for maps, layers, and objects
- Editing tools: Stamp, Rectangle, Copy Paste
- Tile rotation and flipping
- Undo and redo (currently for tile and object placement)
- Object types: Rectangle, ellipse, point, polygon, polyline, text, image
- Object placement on isometric maps
- Background image support
- Export formats: XML, CSV, Base64, Base64-Gzip, Base64-Zlib, PNG, Replica Island (level.bin)
### Latest Version 1.0.27 Updates
Last updated on Oct 4, 2024
Various bug fixes and improvements.