Xbox CEO Phil Spencer has publicly declared his support for the upcoming Nintendo Switch 2, even before its official 2025 launch. This signals a significant move in the evolving relationship between Microsoft and Nintendo.
Xbox CEO's Support for the Switch 2
Xbox to Port Games to Nintendo Switch 2
In a January 25, 2025 interview with Gamertag Radio, Xbox CEO Phil Spencer announced plans to bring multiple Xbox games to the Nintendo Switch 2. This commitment predates the console's release, reflecting Spencer's confidence in Nintendo's success. He revealed an exchange of congratulatory emails with Nintendo President Shuntaro Furukawa, commenting on the Switch 2's larger screen. Spencer praised Nintendo's innovation and expressed enthusiasm for supporting the platform with Xbox games, highlighting Nintendo's importance in the gaming industry.
While specific titles weren't mentioned, this follows Microsoft's existing 10-year agreement with Nintendo (announced February 25, 2023), guaranteeing day-and-date releases of Call of Duty on both Xbox and Nintendo platforms with full feature parity. Microsoft's strategy of bringing games like Grounded and Pertinent to competing platforms, including Switch and PlayStation, demonstrates a commitment to broader market reach. The Switch 2's enhanced capabilities are likely to further incentivize porting more Xbox games.
Xbox's Development of a New Platform
Spencer reiterated Xbox's ongoing development of new hardware, emphasizing that cross-platform game releases are key to success. He aims to build a platform supporting creators who target multiple devices, stating a desire to create hardware preferred by both developers and players across various platforms—from handhelds to televisions and beyond. This approach prioritizes accessibility over exclusivity.
Expanding Xbox's Reach Across Devices
Xbox's November 14, 2024 marketing campaign, "This is an Xbox," reinforces this strategy. Senior director Craig McNary highlighted the campaign's focus on expanding Xbox's presence across diverse devices and screens. The campaign playfully showcases various items (remote controls, laptops, even a cat box) to illustrate the broad scope of the Xbox ecosystem. Partnerships with companies like Samsung, Crocs, and Porsche further underscore this multi-platform approach.
Unlike competitors focusing on exclusive titles, Xbox's commitment to porting games to rival consoles reflects a strategy of maximizing player reach and accessibility.