In S.T.A.L.K.E.R. 2: Heart of Chornobyl, your arsenal is your lifeline. Navigating the treacherous Chernobyl Exclusion Zone demands a diverse range of weaponry, from classic firearms to experimental marvels, to effectively combat the hostile mutants and other threats lurking within. This guide delves into the various weapon types, their unique attributes, and their tactical applications in this post-apocalyptic world.
Table of Contents
- About Weapons in S.T.A.L.K.E.R. 2
- Weapon Table: S.T.A.L.K.E.R. 2
- AKM-74S
- AKM-74U
- APSB
- AR416
- AS Lavina
- Beast
- Boomstick
- Buket S-2
- Clusterfuck
- Combatant
- Deadeye
- Decider
- Dnipro
- Drowned
- EM-1
- Encourage
- F-1 Grenade
- Fora-221
- Gambit
- Gangster
- Gauss Gun
- Glutton
- GP37
- Grom S-14
- Grom S-15
- Integral-A
- Kharod
- Labyrinth IV
- Lynx
- RPG-7U
- Zubr-19
About Weapons in S.T.A.L.K.E.R. 2
S.T.A.L.K.E.R. 2: Heart of Chornobyl's weapon system provides a vast arsenal of firearms, each possessing unique characteristics and capabilities. Extensive customization options allow players to tailor their weapons to specific playstyles. The game features a mix of familiar assault rifles and sniper rifles alongside rarer, experimental weapons developed in clandestine military facilities.
Every weapon boasts distinct attributes—accuracy, damage, reload speed, and range—significantly impacting gameplay. Ammunition selection and weapon modification are crucial elements, allowing players to optimize their loadout for maximum effectiveness. The following section details each weapon model, its stats, and its ideal combat scenarios, empowering you to make informed choices for your adventures in the Zone.
Weapon Table: S.T.A.L.K.E.R. 2
AKM-74S

Damage: 1.2 Penetration: 1.1 Rate of Fire: 4.9 Range: 1.9 Accuracy: 2.7
A reliable medium-range weapon. Its balanced damage and penetration make it versatile for various encounters. Commonly found on human enemies, rarer in early game stages but more prevalent near Sphere with ISPF (ISZF) guards.
AKM-74U

Damage: 1.0 Penetration: 1.1 Rate of Fire: 4.92 Range: 1.2 Accuracy: 2.5
A compact assault rifle ideal for close to medium-range combat due to its high rate of fire. Frequently used by enemies and available from Zone traders.
APSB

Damage: 1.1 Penetration: 3.0 Rate of Fire: 4.93 Range: 1.0 Accuracy: 3.1
A high-penetration pistol with excellent accuracy, effective at close and medium ranges. Its balanced stats make it a solid sidearm. Available from traders.
AR416

Damage: 0.85 Penetration: 1.1 Rate of Fire: 4.97 Range: 1.9 Accuracy: 3.6
High rate of fire and excellent accuracy make this assault rifle ideal for medium to long-range engagements. Despite lower base damage, its stats allow for sustained damage output in prolonged firefights. Found on enemy corpses and during the "Answers Come at a Price" quest.
AS Lavina

Damage: 1.1 Penetration: 2.6 Rate of Fire: 4.92 Range: 1.4 Accuracy: 3.65
A powerful assault rifle with high penetration and accuracy, effective against armored targets. A rare and powerful weapon found in challenging locations or from traders.
Beast

Damage: 1.1 Penetration: 2.8 Rate of Fire: 4.9 Range: 1.9 Accuracy: 3.0
A unique variant of the RPM-74 assault rifle, featuring increased penetration and balanced stats, making it a top choice for late-game missions.
Boomstick

Damage: 5.0 Penetration: 1.1 Rate of Fire: 4.9 Range: 0.55 Accuracy: 1.7
A powerful shotgun ideal for close-quarters combat. High damage and ease of use make it invaluable for eliminating mutants and enemies at short range.
Buket S-2

Damage: 1.2 Penetration: 2.1 Rate of Fire: 4.9 Range: 1.3 Accuracy: 3.3
A submachine gun combining high rate of fire with decent accuracy and penetration. Excellent for dynamic medium-range combat. Found on enemy corpses.
Clusterfuck

Damage: 1.6 Penetration: 2.1 Rate of Fire: 4.95 Range: 2.4 Accuracy: 4.0
An assault rifle with impressive damage, range, and accuracy, suitable for experienced players. Its high penetration and versatility make it effective at close and long ranges. Obtained during the "Three Captains" quest.
Combatant

Damage: 1.2 Penetration: 1.1 Rate of Fire: 4.9 Range: 1.9 Accuracy: 2.6
A well-balanced assault rifle offering a good mix of damage and accuracy, ideal for various combat scenarios. Obtained from Colonel Korshunov.
Deadeye

Damage: 1.3 Penetration: 1.1 Rate of Fire: 4.98 Range: 0.7 Accuracy: 3.9
A pistol with excellent accuracy and moderate damage, great for precise shots at short to medium ranges. Obtained at the end of the "Ad astra per aspera" mission.
Decider

Damage: 1.1 Penetration: 2.1 Rate of Fire: 4.95 Range: 1.9 Accuracy: 3.0
A balanced assault rifle effective at medium to long ranges. Its high penetration and rate of fire make it versatile against various opponents. Obtained in the side quest "Unexpected Guests".
Dnipro

Damage: 1.2 Penetration: 3.0 Rate of Fire: 4.91 Range: 1.9 Accuracy: 3.0
High damage and penetration make this assault rifle useful against diverse enemies. Its good accuracy and high rate of fire are ideal for mid to long-range combat. Can be bought or crafted at Yantsevo station.
Drowned

Damage: 1.4 Penetration: 1.1 Rate of Fire: 4.9 Range: 1.9 Accuracy: 2.6
A unique assault rifle obtained during a Swamp mission. Excellent for sustained medium-range combat. Obtained from Buo.
EM-1

Damage: 5.0 Penetration: 4.0 Rate of Fire: 0 (single shot) Range: 5.0 Accuracy: 5.0
A unique Gauss gun variant. Exceptional damage and range make it one of the game's most powerful weapons. Obtained during "Let No One Leave Unsatisfied" or "The Last Step" missions.
Encourage

Damage: 1.4 Penetration: 3.0 Rate of Fire: 4.9 Range: 1.0 Accuracy: 4.0
A unique APSB pistol variant with increased penetration and damage. Obtained by killing Colonel Korshunov during the "Down Below" mission.
F-1 Grenade

Weight: 0.5 kg Cost: 500 Coupons
A classic defensive grenade, readily available as loot or from traders.
Fora-221

Damage: 0.9 Penetration: 2.1 Rate of Fire: 4.98 Range: 1.9 Accuracy: 3
An assault rifle with good mid-range combat characteristics. Obtained from human enemy drops or Ward soldiers.
Gambit

Damage: 1.2 Penetration: 1.1 Rate of Fire: 4.95 Range: 0.6 Accuracy: 3.9
A pistol obtained during the main mission "The Forge of Progress," regardless of player choices in previous missions.
Gangster

Damage: 0.5 Penetration: 2.1 Rate of Fire: 5 Range: 0.7 Accuracy: 2.1
A high rate of fire submachine gun designed for close-quarters combat. Found during the main mission "A Minor Incident".
Gauss Gun

Damage: 5 Penetration: 4 Rate of Fire: 0 (single-shot) Range: 5 Accuracy: 5
A high-accuracy, long-range sniper rifle. Obtained through various means, including side quests and combat with Monolith soldiers.
Glutton

Damage: 1.1 Penetration: 2.5 Rate of Fire: 4.9 Range: 1.9 Accuracy: 2.5
A machine gun found in the Rostok region. Excellent for mid-range combat against groups of enemies due to its high penetration and rate of fire.
GP37

Damage: 0.8 Penetration: 2.1 Rate of Fire: 4.96 Range: 2.3 Accuracy: 4.3
A versatile assault rifle with good penetration, suitable for mid-range combat. Found in a locked room in the Old Church or at Eugene's Rostok base.
Grom S-14

Damage: 0.9 Penetration: 2.4 Rate of Fire: 4.93 Range: 1.6 Accuracy: 3.5
Good damage, penetration, and accuracy make this assault rifle effective at mid to long ranges.
Grom S-15

Damage: 0.9 Penetration: 2.4 Rate of Fire: 4.9 Range: 1.6 Accuracy: 3.8
Good damage and accuracy make this assault rifle ideal for mid-range combat. High penetration and rate of fire offer versatility in various combat situations. Located north of the Burning Fire Depot in the Cooling Towers region.
Integral-A

Damage: 0.7 Penetration: 2.9 Rate of Fire: 5.0 Range: 1.6 Accuracy: 3.9
An effective submachine gun with good penetration and rate of fire, excellent for close combat. Purchased from Eugene at Rostok or Vrek at Yanchev station.
Kharod

Damage: 0.9 Penetration: 3.0 Rate of Fire: 4.93 Range: 2.3 Accuracy: 4.2
A powerful assault rifle with excellent penetration and accuracy, effective at mid to long ranges. High rate of fire allows for efficient enemy engagement.
Labyrinth IV

Damage: 1.5 Penetration: 2.1 Rate of Fire: 4.9 Range: 0.6 Accuracy: 3.2
Excellent damage and penetration make this weapon effective in specific combat situations. High accuracy and rate of fire are advantageous at short ranges. Obtained in the doctor's secret room during the Kaimanov ending.
Lynx

Damage: 3.5 Penetration: 3.0 Rate of Fire: 4.9 Range: 1.9 Accuracy: 5
A high-accuracy sniper rifle with good damage, perfect for precise long-range shots.
RPG-7U

Damage: 0.5 Penetration: 1.1 Rate of Fire: 3 Range: 5 Accuracy: 3.45
A powerful weapon for engaging vehicles and large targets due to its long range. Effective for destroying buildings and powerful enemies. Found at the "Clear Sky" base in the Swamps.
Zubr-19

Damage: 1.1 Penetration: 2.8 Rate of Fire: 4.91 Range: 1.6 Accuracy: 3.65
A powerful submachine gun with excellent penetration and rate of fire, effective at close to mid ranges. Found inside a building in Lisov, Yanyva region.