Many Marvel Rivals players are experiencing extended shader compilation times on launch. This guide offers a solution to this frustrating issue.
Addressing Slow Shader Compilation in Marvel Rivals
Game loading times can vary, but Marvel Rivals PC players are reporting significant delays due to shader compilation. Shaders are crucial programs managing lighting and color in 3D environments. While the game may be correctly installed, this issue persists. Fortunately, a community-discovered workaround exists.
A Marvel Rivals subreddit user, Recent-Smile-4946, provided a solution that significantly reduces shader compilation time:
- Access your Nvidia Control Panel.
- Navigate to the global settings.
- Locate the "Shader Cache Size" setting.
- Set the value to 5 GB or 10 GB (choose the option closest to your VRAM). The available options are limited to 5 GB, 10 GB, and 100 GB.
This adjustment not only accelerates shader compilation (reducing it to seconds), but also resolves "Out of VRAM memory" errors.
While this workaround is effective, players may prefer to wait for a developer patch from NetEase. However, until an official fix is released, this method provides a practical solution to avoid lengthy loading times.
Marvel Rivals is currently available on PS5, PC, and Xbox Series X|S.