Call of Duty: Warzone Temporarily Deactivates the Reclaimer 18 Shotgun
The popular Reclaimer 18 shotgun in Call of Duty: Warzone has been unexpectedly disabled by developers, with no specific timeframe given for its return. This announcement, made via official Call of Duty: Warzone channels, has ignited a flurry of speculation within the gaming community regarding the reason behind this sudden removal.
Warzone boasts an unparalleled arsenal, accumulating hundreds of weapons from various Call of Duty titles, including the recent Call of Duty: Black Ops 6. This extensive selection, while offering players considerable variety, presents challenges in maintaining balance and addressing potential technical glitches. Integrating weapons originally designed for different games, such as Modern Warfare 3, can lead to unforeseen power imbalances or malfunctions within the Warzone environment. Developers face the ongoing task of introducing new content while simultaneously ensuring the stability and relevance of existing weapons.
The Reclaimer 18, a semi-automatic shotgun inspired by the SPAS-12, and introduced in Modern Warfare 3, is the latest weapon to encounter this issue. The official announcement simply stated its temporary deactivation "until further notice," offering no explanation or estimated return date.
The Reclaimer 18's Unexpected Absence
The lack of detail surrounding the deactivation prompted immediate speculation among players. Some theories point to a problematic "glitched" blueprint version of the weapon, with online posts showcasing clips and images suggesting unusually high lethality.
Player reactions are varied. Many applaud the developers' proactive approach in temporarily removing a potentially overpowered weapon, even suggesting a review of the Reclaimer 18 JAK Devastators aftermarket parts, which allow dual-wielding and significantly enhance its power. While some players fondly recall the effectiveness of "akimbo shotgun" builds from past games, others found these builds frustrating to face in-game.
However, other players express disappointment, arguing the deactivation is overdue. Since the problematic blueprint, "Inside Voices," is exclusive to a paid Tracer Pack, they claim this creates an unintentional "pay-to-win" scenario, emphasizing the need for more rigorous testing before releasing such content.