If you're a fan of mind-bending games that challenge both your perception and problem-solving skills, Superliminal is a must-play. Set within the surreal landscape of your own subconscious, this game uses the concept of perspective to create puzzles that require creative thinking. Unlike traditional games, you can’t die in Superliminal. Even if you accidentally drop something heavy on yourself, it simply bounces off—after all, it’s all happening inside your mind.
To get started, the practice room offers a great introduction to the mechanics. Pick up objects and experiment with their size. When you release an object near the floor or a wall, it becomes smaller. If you release it while looking farther away, it grows larger. By repeating this process, you can manipulate objects to fit your needs, whether it’s creating steps, bridges, or platforms.
Let’s dive into the full Superliminal walkthrough, level by level.
Level 1 – Induction
This level introduces you to the basic mechanics of the game.
Puzzle 1
Sign the contract if you wish, then proceed down the corridor.
Puzzle 2
Use the pawns on the table to practice, then move through the door. A giant chess piece blocks your path. Pick it up, drop it near the floor, and jump over it.
Puzzle 3
The exit door is behind two stacked blocks. Shrink the top block by dropping it near the floor, jump on the fallen chess piece, and then leap onto the block to exit.
Puzzle 4
Place an object on the button to keep the door open. Use the cube—it doesn’t matter how big it is—and quickly dash through the door.
Puzzle 5
Pick up the cube, look up at the ceiling, and drop it repeatedly to grow it larger. Once big enough, use it as a step to reach the door in the corner.
Puzzle 6
Look through the left window, pick up the pawn, and place it on the button on the right. Align it carefully using the shadow, then exit through the door.
Puzzle 7
Rotate objects to solve puzzles. For instance, pick up the cheese, look up, and drop it to create a ramp leading to the doorway.
Puzzle 8
Shrink the massive block by releasing it near the floor, then place it on the button to the right of the door.
Puzzle 9
Drop the massive block near the wall to shrink it, then align it through the broken window to press the button beyond.
Puzzle 10
Position the block so it clears the top of the wall, release it, and it will fall into the adjacent room. If it misses the button, manually place it there and proceed.
Puzzle 11
Enlarging the wonky exit sign allows you to touch both buttons simultaneously. Release it to open the door.
Puzzle 12
Ignore the button and instead push the brick wall aside using the cheese wedge. Make it large enough to knock down the obstructive wall panels and continue.
Level 2 – Optical
This level builds on the core mechanics, introducing more complex puzzles.
Puzzle 1
Navigate through the hotel, pick up the fire exit door, and set it aside. Use the nighttime painting to ascend to the next area.
Puzzle 2
Align the objects on the table to form a perfect cube, which will pop out and serve as a step to the exit.
Puzzle 3
Line up the flowers with the checkered cube to reveal hidden stairs, then enlarge them to reach the high door.
Puzzle 4
Use the cube stairs to access the ledge and align the missing part of the fire exit door with the pillar to activate it.
Puzzle 5
Line up the cube on the ceiling, enlarge it, and climb to the upper level. From there, line up the green pipe with the stain to create a chess piece.
Puzzle 6
Pick up the Moon, rotate it, and enlarge it enough to walk through the tiny door on top. Enter the elevator to complete the level.
Level 3 – Cubism
Dice dominate this level, requiring strategic manipulation to progress.
Puzzle 1
Grab the dice in the Curator’s Room and make it large enough to reach the exit.
Puzzle 2
Use the smaller dice as a stepping stone to climb onto the big dice.
Puzzle 3
Pick up the new dice on the floor, jump down the hole, and grab the air vent beneath the floor.
Puzzle 4
Use the dice as steps to navigate the room.
Puzzle 5
Slide the middle dice into the floor and pull the left-hand dice to the right. Jump onto it to reach the ledge.
Puzzle 6
Pick up any side of the collapsed dice and use it as a ramp to exit the door.
Puzzle 7
Position the dice near the ledge. If it explodes, it may form steps. Otherwise, use any piece to create a ramp.
Puzzle 8
Throw the dice face opposite the stairs aside and enter the cube. Head to the elevator to finish the level.
Level 4 – Blackout
This level focuses on overcoming fear and navigating through darkness.
Puzzle 1
Avoid the dead-end and walk to the right to find the exit.
Puzzle 2
Follow the small platform on the floor to cross the red pit.
Puzzle 3
Ascend the silhouetted stairs by walking backward into the darkness.
Puzzle 4
Enlarge the exit sign and use it to navigate through the red room. Drop it before passing through the final door.
Puzzle 5
Use the exit sign to illuminate the storeroom through the glass. Climb the boxes to reach the high exit.
Puzzle 6
Interact with the IDEA generator, turn it on, and head straight to the elevator to complete the level.
Level 5 – Clone
This level introduces cloning mechanics, where objects multiply when interacted with.
Puzzle 1
Place the removed door on the green button to open the door.
Puzzle 2
Create a staircase of fire doors to climb over the wall.
Puzzle 3
Spawn multiple clocks, enlarge them, and stack them to form a staircase.
Puzzle 4
Clone the apple, look up, and release it to knock the smaller apple off the button.
Puzzle 5
Climb the stairs and clone the apple onto the green button.
Puzzle 6
Clone the SomnaSculpt sign to reach the top level and jump down the hole beneath the door.
Level 6 – Dollhouse
This level challenges players to think creatively with oversized objects.
Puzzle 1
Enlarge the dollhouse until it’s large enough to walk through. Enter and jump onto the suitcases to proceed.
Puzzle 2
Blow up the fan to collapse the Jenga blocks and free the door.
Puzzle 3
Pick up and enlarge the window to walk through it.
Puzzle 4
Inflate the castle and use it to balance on the diving board.
Puzzle 5
Position the doors to create a narrow passage, then squeeze through.
Puzzle 6
Enter the cardboard doll’s house to shrink and proceed.
Level 7 – Labyrinth
This level combines gravity manipulation and intricate puzzles.
Puzzle 1
Deal with the alarm clock loop by walking through the painting.
Puzzle 2
Drop the fallen door to reveal a hole and jump down.
Puzzle 3
Fall through the crack by backing up to reach the next area.
Puzzle 4
Smash the spiral staircase through the floor to reach the next level.
Puzzle 5
Use the dice to climb to the upper level of the pool.
Puzzle 6
Use the knight chess piece to hold down the button.
Puzzle 7
Transform the dice to reach the bed level and use the cube to teleport.
Puzzle 8
Turn the 2D walls into bedrooms and enter the