
Dead by Daylight is set to revamp The Nightmare, also known as Freddy Krueger, in an upcoming patch, aiming to enhance his gameplay and bring him in line with the game's current meta. Freddy Krueger, a character from the game's early days, has struggled to keep up with the evolving dynamics of Dead by Daylight. Many players consider him one of the weakest Killers due to his less competitive abilities, despite his unique teleportation mechanic, Dream Pallets, and Dream Snares. However, Behaviour Interactive has announced significant changes to make The Nightmare more formidable and true to his iconic horror roots.
The January 2025 Developer Update for Dead by Daylight detailed the upcoming rework for The Nightmare. One of the key changes is the ability to freely switch between Dream Snares and Dream Pallets, offering Freddy Krueger greater flexibility in his approach against Survivors. Dream Snares will now move at a speed of 12 m/s, capable of navigating through walls and up stairs, but not off ledges. These snares will have different effects on Survivors depending on their state: Sleeping Survivors will be Hindered for 4 seconds, while Awake Survivors will have their Sleep Meter increased by 30 seconds.
Dream Pallets will also see significant updates, with the ability to trigger an explosion that damages Survivors. The explosion will occur 1.5 seconds after activation within a 3-meter radius. Sleeping Survivors hit by the explosion will become injured, whereas Awake Survivors will gain 60 seconds on their Sleep Timer. These changes aim to reflect Freddy Krueger's strength in the Dream World more accurately.
In terms of traversal, The Nightmare will be able to teleport to any generator in the Dream World, as well as within 12 meters of Survivors who are healing. This mechanic encourages Survivors to use alarm clocks to wake up, as remaining in the Dream World during healing will reveal them via Killer Instinct. These adjustments are designed to make The Nightmare more competitive within Dead by Daylight's roster of Killers.
Additionally, some of The Nightmare's Add-Ons will be adjusted to encourage creative loadout strategies. However, his perks—Fire Up, Remember Me, and Blood Warden—will remain unchanged, which might be a concern for some players as they are not as competitive as other meta choices. This decision may be to preserve the original intent of Freddy Krueger's character.
Upcoming The Nightmare Rework Notes
- [CHANGE] Press Active Ability to swap between Dream Snares and Dream Pallets.
- [NEW] Dream Snares now move at 12 m/s with a cooldown of 5 seconds. They can go through walls and up stairs, but not off ledges.
- [NEW] Dream Snares now have unique interactions with Survivors whether they are Asleep or Awake. Sleeping Survivors will be Hindered for 4 seconds, while Awake Survivors will gain 30 seconds on their Sleep Meter.
- [NEW] Dream Pallets can be triggered to explode in a geyser of blood. The explosion occurs 1.5 seconds after activation with a 3-meter radius. When a sleeping Survivor is hit, they become injured. When an Awake Survivor is hit, they gain 60 seconds on their Sleep Timer.
- [NEW] The Nightmare can now teleport to completed, blocked, and endgame Generators, as well as any Survivor healing in the Dreamworld. Dream Projection on a healing Survivor will teleport The Nightmare within 12 meters of their position. Upon completing a teleport, Survivors within 8 meters will be revealed with Killer Instinct and gain 15 seconds to their Sleep Meter.
- [CHANGE] The Teleport cooldown has been decreased from 45 to 30 seconds, and the Teleport can no longer be cancelled.
- [NEW] In the Dream World, Healing Survivors will be revealed by Killer Instinct for as long as they’re healing (lingering for 3 seconds once they stop), allowing The Nightmare to teleport to them.
- [CHANGE] Sleeping Survivors can use any Alarm Clock to wake up.
- [NEW] After using an Alarm Clock, it goes on cooldown for 45 seconds, during which it cannot be used.