Avowed, slated for a 2025 release, promises a deeply immersive RPG experience, according to its game director. This sneak peek highlights the game's intricate gameplay and multiple branching narratives.
Avowed: A Deep Dive into Complex Gameplay and Multiple Endings
Navigating Political Intrigue in The Living Lands
Obsidian Entertainment's Avowed offers players continuous opportunities to shape their character and influence the narrative. Game director Carrie Patel emphasizes the impact of every decision, big or small, on the overall experience. In an interview with Game Developer, Patel explained the game's design philosophy: "It's about giving the player moment-to-moment opportunities to express and explore where they're leaning." The game encourages players to reflect on their choices, asking themselves questions like, "When am I excited? When am I curious? When is my attention starting to wane?"
Patel further revealed that player choices and their consequences are intrinsically linked to exploration within the richly detailed world of Eora, particularly in the politically charged region of The Living Lands. The narrative threads intertwine these elements, creating a cohesive and engaging experience.
Players assume the role of an Aedyran Empire envoy investigating a spiritual plague while simultaneously pursuing their political ambitions. Patel highlighted the significance of player agency, stating, "Giving players things to dig into—that's what makes it meaningful roleplay. It's about who you want to be in this world, and how these situations prepare you to express that."
Beyond the robust RPG mechanics, Avowed features strategic combat that seamlessly integrates magic, swords, and firearms. Patel confirmed that diverse ability choices and weapon loadouts ensure a unique experience with every playthrough.
In an interview with IGN, Patel confirmed the existence of numerous endings, emphasizing their diverse combinations. She stated, "I can tell you our ending slides number in the double digits, and you can end up with a lot of different combinations of them. This is an Obsidian game, so your ending really is the sum total of your choices across the game, across a lot of pieces of content depending on what you encountered and what you did when you found it."