Divinity: Original Sin 2's Top 19 Weapons: A Comprehensive Guide
Divinity: Original Sin 2 boasts a vast arsenal, with optimal weapon choices heavily dependent on party composition, skill sets, and overall strategy. However, certain weapons stand out due to their exceptional power, unique abilities, and significant stat boosts. This updated guide (January 13, 2025) highlights some of the most potent armaments in this acclaimed RPG. While Larian Studios' next project is a new IP, the enduring appeal of Divinity: Original Sin 2 ensures players continue seeking its best weapons.
- Fang of the Winter Dragon: (Act 1)
- Stats: 4-5 Water Damage, 23-25 Physical Damage, 10% Crit Rate, 155% Crit Damage, +1 Strength, +1 Intelligence, +1 Warfare, +1 Hydrosophist, 5% Chilled (1 turn), 25% Cleave.
- Acquisition: Defeat Slane, the Chained Winter Dragon, southwest of Fort Joy. Choosing diplomacy forfeits this weapon.
- Morning's Light: (Act 1-2)
- Stats: 155% Crit Damage, +2 Finesse, +1 Ranged, +1 Huntsman, Marked (2 turns).
- Acquisition: Obtained from Corbin Day (kill or free him). Killing him prevents future weapon upgrades.
- Eternal Stormblade: (Act 3)
- Stats: 14-16 Air Damage, 70-78 Physical Damage, 15% Crit Rate, 155% Crit Damage, +3 Memory, +6 Initiative, 20% Stunned (2 turns), 10% Shocked (1 turn).
- Acquisition: Found in the Murky Cave (Act 3), guarded by four challenging foes.
- Lohar's Two-Handed Source Hammer: (Mid-game)
- Stats: 82-87 Physical Damage, 20% Crit Rate, 155% Crit Damage, +3 Strength, +1 Warfare, +1 Two-Handed, 15% Knocked Down (2 turns). Skills: Onslaught, All In.
- Acquisition: Reward for completing the "Shadow Over Driftwood" quest.
- Hanal Lechet: (Act 2)
- Stats: 6-7 Water Damage, 35-40 Physical Damage, +2 Strength, +1 Constitution, +1 Two-Handed, +1 Hydrosophist, 25% Frozen (1 turn), 5% Chilled (1 turn), 25% Cleave Damage. Skill: All In.
- Acquisition: Found in a locked chest near an overturned carriage on Reaper's Coast.
- The Illuminator: (Mid-game)
- Stats: 2-3 Fire Damage, 11-12 Physical Damage, 10% Crit Rate, 150% Crit Damage, +1 Pyrokinetic, 50% Necrofire (1 turn), 10% Burning (1 turn).
- Acquisition: Dropped by Scapor during the "Burning Pigs" questline.
- Dumora Lam: (Late-game)
- Stats: +3 Intelligence, +2 Geomancer, +1 Dual Wielding, Creates 1m Poison puddle (terrain targeting), +159% Damage, 1 Rune Slot. Skill: Siphon Poison.
- Acquisition: Found in a runed chest in Dramahlihk's home plane (requires Lohse and a living Malady).
- Deiseis Riveil: (Late-game)
- Stats: 149-183 Physical Damage, +5% Crit Rate, +150% Crit Damage, +3 Finesse, +2 Huntsman, +1 Ranged, 25% Bleeding (2 turns), 25% Cleave. Skill: Glitter Dust.
- Acquisition: Purchased from Trader Non outside the Cathedral.
- Executor Ninyan's Axe: (Late-game)
- Stats: 20% Crit Chance, 160% Crit Damage, +2 Strength, +1 Warfare, 10% Frozen (1 turn), 20% Crippled (2 turns), 10% Chilled (1 turn).
- Acquisition: Dropped by Executor Ninyan only if killed; saving Meistr Siva prevents acquisition.
- Chamore Doran: (Late-game)
- Stats: 160% Crit Damage, +2 Intelligence, +1 Dual Wielding, +1 Summoning, +1 Aerotheurge, 20% Sleeping (1 turn), Immunity to Sleeping.
- Acquisition: Purchased from Trader Ovis in Driftwood Square.
- Harrowblade: (Late-game)
- Stats: +160% Crit Damage, +3 Strength, 20% Suffocating (1 turn), 20% Burning (1 turn), +14% Life Steal.
- Acquisition: Purchased from Quartermistress Anna in the Blackpits.
- Loic's Discipline: (Late-game)
- Stats: +160% Crit Damage, +3 Memory, +3 Intelligence, +2 Pyrokinetic, 1m Cursed Fire (terrain targeting).
- Acquisition: Dropped by Loic the Immaculate in Arx Outskirts.
- Voor D'Aravel: (Late-game)
- Stats: Skill: Guardian Angel, 9 Poison, +3 Strength, +2 Constitution, +2 Warfare, 25% Taunting (2 turns).
- Acquisition: Found in an ornate chest in the Lizard Consulate's Garden (Arx).
- The Reckoning: (Late-game)
- Stats: 150% Crit Damage, +2 Strength, +2 Intelligence, +2 Necromancy.
- Acquisition: Dropped by The Hammer.
- Vord Emver: (Late-game)
- Stats: 125-131 Water Damage, 208-218 Physical Damage, 5% Crit Rate, 155% Crit Damage, +3 Finesse, +2 Huntsman, +1 Ranged, -1 Movement, 20% Frozen (2 turns), 20% Life Steal, 5% Accuracy. Skill: Cryotherapy.
- Acquisition: Held by a minion of Karon during the "Past Mistakes" quest.
- Lucian's Divine Staff: (Late-game)
- Stats: 219-267 Water Damage, 155% Crit Damage, +3 Intelligence, +2 Constitution, +2 Wits, +2 Hydrophist, +6 Initiative. Skills: Healing Ritual, Staff of Magus.
- Acquisition: Stolen from a chest in the Arx Cathedral.
- Domoh Dumora: (Late-game)
- Stats: Burning, Bleeding (3 turns), +110% Damage, Terrified (1 turn). Skill: Backstabbing.
- Acquisition: Found under a pet basket outside Arhu's Chambers (Arx).
- Swornbreaker: (Late-game)
- Stats: +3 Strength, +3 Intelligence, +2 Necromancy, 20% Accuracy, 20% Crit Rate, +165% Damage. Skill: Swornbreaker.
- Acquisition: Found in the Vault of Linder Kemm or crafted on the Nameless Isle (Unrepairable).
- Falone Scythe: (Late-game)
- Stats: +3 Strength, +1 Two-Handed, 25% Decay (2 turns), 20% Crit Rate, 260% Damage. Skills: Living on the Edge, All In.
- Acquisition: Stolen from a statue in the Arx Cathedral.
This guide provides a starting point for your weapon hunt. Experimentation and strategic choices will ultimately determine the most effective arsenal for your playstyle in Divinity: Original Sin 2.