Techland is elevating the experience of *Dying Light 2* with the introduction of Tower Raid, a thrilling, roguelite-inspired mode that brings unpredictable gameplay and intense survival challenges to the forefront. After extensive testing last year, this eagerly awaited addition is now a permanent feature, offering players a novel way to navigate the infected-ridden landscape.
In Tower Raid, players step away from Aiden Caldwell and instead embody one of four unique warriors: Tank, Brawler, Ranger, or Specialist. Each class comes with its own set of abilities, fostering varied playstyles and encouraging strategic teamwork. For those seeking an ultimate test, the mode allows players to scale down their team size—or even brave the tower's perils solo.
The mode offers three difficulty levels—Quick, Normal, and Elite—each affecting the intensity and duration of the run. Thanks to procedural generation, every tower climb is unique, with ever-changing floor layouts and enemy encounters. Adaptability becomes crucial for survival in this dynamic environment.
To keep the challenge fresh and engaging, Techland has implemented a new progression system where each failed attempt unlocks new abilities and weapons, enhancing the player's chances in subsequent runs. Within the tower, players can meet Sola, a mysterious merchant who offers exclusive rewards such as the Office Day Outfit, Kuai Dagger, and Silenced Pistol to those adept enough to claim them.
Even as Techland gears up for the release of *Dying Light: The Beast*, the studio remains dedicated to enriching *Dying Light 2* throughout 2025. Future updates will bring enhanced co-op mechanics, streamlined matchmaking, a more integrated community map, new characters for Tower Raid, additional melee and ranged weapons, a new weapon class, an improved prologue, and significant graphical and technical enhancements.