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When most players think of *Monster Hunter*, the first thing that comes to mind is tracking and defeating powerful beasts in intense combat. However, capturing monsters is just as crucial to the experience. As players of *Monster Hunter Wilds* have discovered, staying near a captured monster can lead to a surprisingly charming moment—something both humorous and subtly immersive.
Reddit user RDGtheGreat shared an amusing observation on the r/MonsterHunter subreddit, revealing that if you stick around long enough after capturing a monster, it will eventually get up and walk away—like it’s simply waking up from a nap and deciding it's had enough.
"Fun fact: captured monsters just get up and leave within a minute of napping."
In one example, after capturing a Nu Udra and waiting nearby, the massive aquatic creature simply stands up and scurries off into the wild. Some fans likened the scene to wrapping up a film shoot—comical and oddly satisfying.
From a lore perspective, this behavior makes sense. The research team doesn’t carry giant cages or containment units. It seems *Monster Hunter Wilds* embraces a more ethical, catch-and-release method of study, aligning well with the game’s overall tone and the philosophy of Alma and her crew.
Regardless of the in-universe reasoning, this small animation detail adds character and realism to the world. It’s impressive how Capcom has thought through such scenarios, choosing to animate a natural exit rather than relying on a simple fade-out effect. Watching a heavily injured monster crawl off into the distance may seem silly, but it’s a thoughtful touch that enriches the player experience.
Monster Hunter Wilds Weapons Tier List
Patch 1.000.05.00 is now live for *Monster Hunter Wilds*, bringing fixes for quest progression issues and bug corrections. While performance improvements are still being rolled out, the game currently holds a "mixed" review rating on Steam at the time of writing.
To help you dive into *Monster Hunter Wilds* more effectively, consider checking out guides like what Monster Hunter Wilds doesn’t tell you, a breakdown of all 14 weapon types, and our ongoing Monster Hunter Wilds walkthrough. For those interested in playing with friends, we’ve also covered the details in our Monster Hunter Wilds multiplayer guide. And if you played any of the open betas, find out how to transfer your Monster Hunter Wilds Beta character to the full release.
IGN reviewed *Monster Hunter Wilds* and awarded it an 8/10, noting: “*Monster Hunter Wilds* continues to smooth off the rougher corners of the series in smart ways, making for some extremely fun fights but also lacking any real challenge.”