Home News All Civilization 7 Leaders & Abilities Confirmed So Far (Civ 7)

All Civilization 7 Leaders & Abilities Confirmed So Far (Civ 7)

Author : Carter Update:Mar 03,2025

All Civilization 7 Leaders & Abilities Confirmed So Far (Civ 7)

Civilization VII: A Comprehensive Guide to All Leaders

Mastering Civilization VII requires a solid strategy, and your Leader is central to that strategy. This guide provides a complete overview of all currently confirmed Leaders in Civilization VII, detailing their unique abilities and agendas. Note that this list may be updated as more Leaders are revealed.

LeaderUnique AbilityAttributesAgenda
AminaWarrior-Queen of Zazzau: +1 Resource Capacity in Cities. +1 Gold per Age for each Resource assigned to Cities. +5 Combat Strength on all Units in Plains and Desert.Economic, MilitaristicDesert of the Warrior-Queen: Medium Relationship decrease if the player has more Settlements on Plains or Desert than Amina; Small Relationship increase if the player has none.
Ashoka, World Conqueror (Founders Content Pack)Devaraja: +1 Production in Cities for every 5 excess Happiness. +10% Production in Settlements not founded by you. Declaring a Formal War grants a Celebration. +10 Combat Strength against Districts for all Units during a celebration.Diplomatic, MilitaristicWithout Regret: Medium Relationship decrease with the Leader controlling the most tiles; Medium Relationship increase with the Leader controlling the fewest.
Ashoka, World RenouncerDhammaraja: +1 Food in Cities for every 5 excess Happiness. +10% Food in all Settlements during a Celebration. All Buildings gain a +1 Happiness adjacency for all Improvements.Diplomatic, ExpansionistWithout Sorrow: Medium Relationship increase with the player having the highest Happiness; Medium Relationship decrease with the player having the lowest.
AugustusImperium Maius: +2 Production in the Capital for every Town. Can purchase Culture Buildings in Towns. +50% Gold towards purchasing Buildings in Towns.Cultural, ExpansionistRestitutor Orbis: Medium Relationship decrease per Town in other empires; Medium Relationship increase per City (excluding Capital) in other empires.
Benjamin FranklinThe First American: +1 Science per Age on Production Buildings in Cities. +50% Production towards constructing Production Buildings. +1 Science per Age from active Endeavors you started or supported. Can have two Endeavors of the same type active at a time.Diplomatic, ScientificCivic Virtue: Increased Relationship gains with players sharing his Government; Decreased Relationship with players not sharing his Government.
Catherine the GreatStar of the North: +2 Culture per Age on displayed Great Works. Buildings with Great Works gain an additional slot. Cities settled in Tundra gain Science equal to 25% of their Culture per turn.Cultural, ScientificDusha: Medium Relationship decrease with the player having the most Great Works; Medium Relationship increase with the player having the fewest (requires Catherine to possess a Great Work).
CharlemagneFather of Europe: Military and Science Buildings receive a Happiness adjacency for Quarters. Gain 2 Cavalry units, once unlocked, when entering a Celebration. +5 Combat Strength for Cavalry units during a Celebration.Militaristic, ScientificThe Golden Shepherd: Medium Relationship increase with the player triggering the most Celebrations (Small increase for ties); Medium Relationship decrease with the player triggering the fewest (Small decrease for ties).
ConfuciusKeju: +25% Growth Rate in all Cities. +2 Science from Specialists.Expansionist, ScientificGuanxi: Medium Relationship increase for having the most Specialists in an empire.
Friedrich, Baroque (Deluxe Content Pack)Hohenfriedberger Marsch: Gain a Great Work upon capturing a Settlement for the first time. Gain an Infantry Unit when you construct a Culture Building.Cultural, MilitaristicParisian Sensibilities: Medium Relationship increase per Wonder in the Capital; Small Relationship decrease per Building in the Capital.
Friedrich, ObliqueBerlin Academy: Army Commanders start with the Merit Commendation (+1 Command Radius). Gain an Infantry Unit when you construct a Science Building.Militaristic, ScientificTo Arms!: Medium Relationship decrease with the empire having the fewest Military Units; Small Relationship increase with the empire having the most.
Harriet TubmanCombahee Raid: +50% Influence towards initiating Espionage actions. Gain 5 War Support on all wars declared against you. Units ignore movement penalties from Vegetation.Diplomatic, MilitaristicVeracity: Medium Relationship increase per Formal War declared; Medium Relationship decrease per Surprise War declared.
HatshepsutGod’s Wife of Amun: +1 Culture for every imported Resource. +15% Production towards the construction of Buildings and Wonders in Cities adjacent to Navigable Rivers.Cultural, EconomicWonders of Iteru: Small Relationship decrease if you have more Wonders than Hatshepsut; Medium Relationship increase if you have fewer.
Himiko, High Shaman (Founders Content Pack)Miko of Amaterasu: +2 Happiness per Age on Happiness Buildings. +50% Production towards constructing Happiness Buildings. +20% Culture but -10% Science. These effects are doubled during a Celebration.Cultural, DiplomaticShaman Queen: Small Relationship decrease per Settlement with Science and Gold Buildings; Small Relationship increase per Settlement with Culture and Happiness Buildings.
Himiko, Queen of WaFriend of Wei: Gain a Unique Endeavor, Friend of Wei (+25% Science for you and an ally). Can support Endeavors for free. +4 Science per Age for every Leader you’re Friendly or Helpful with.Diplomatic, ScientificYamatai: Small Relationship decrease per Settlement with Culture and Happiness Buildings; Small Relationship increase per Settlement with Science and Gold Buildings.
Ibn BattutaThe Marvels of Traveling: Gains multiple Attribute points after the first Civic in every Age. Increased Sight for all Units. Gain a Unique Endeavor called Trade Maps that lets you gradually see other Leaders’ explored areas.Expansionist, WildcardFar and Wide: Large Relationship increase with the player uncovering the most Fog of War tiles (Medium increase for ties); Small Relationship decrease with the player uncovering the fewest.
IsabellaSeven Cities of Gold: Gain 300 Gold every time you discover a Natural Wonder (doubled in Distant Lands). +100% tile yields from Natural Wonders, +50% Gold towards purchasing Naval Units, and -1 Gold Maintenance for Naval Units.Economic, ExpansionistWonderlust: Large Relationship decrease per Natural Wonder in the player’s borders; Small Relationship increase if no Natural Wonders are possessed.
Jose RizalPambansang Bayani: When gaining rewards from a Narrative Event, gain additional Culture and Gold per Age. Increased Celebration duration and Happiness towards Celebrations. Has additional Narrative Events.Cultural, DiplomaticKapwa: Medium Relationship increase for the player with the most active Endeavors (Small increase for ties); Medium Relationship decrease for the player with the most active Sanctions (Small decrease for ties).
LafayetteHero of Two Worlds: Gains a Unique Endeavor, Reform (grants an additional Social Policy slot to both participants). Increased Combat Strength for every Tradition, but no Policy, slotted in the Government. Increased Culture and Happiness per Age in Settlements. These effects are increased further in Distant Lands.Cultural, DiplomaticFrench Quarters: Small Relationship increase for the player with the most Urban Districts with all Building slots filled; Small Relationship decrease for the player with the fewest.
MachiavelliIl Principe: Gain +3 Influence per Age. Gain 50 Gold per Age when your Diplomatic Action proposals are accepted, or 100 Gold per Age when they are rejected. Ignore Relationship requirements for declaring Formal Wars. You can levy Military Units from City-States you are no Suzerain of.Diplomatic, EconomicThe Spider: Medium Relationship increase for each other if not at war.
Napoleon, EmperorEmpereur des Francais: Gain a Unique Sanction, Continental System (reduces Trade Route limit, causes Relationship penalty). +8 Gold per Age for every Leader you are Unfriendly or Hostile with. Can reject Endeavors for free.Diplomatic, EconomicTBD
Napoleon, RevolutionaryLa Grande Armee: +1 Movement for all Land Units. Defeating an enemy Unit provides Culture equal to 50% of its Combat Strength.Cultural, MilitaristicTBD
PachacutiEarth Shaker: All Buildings gain a Food adjacency for Mountains. Specialists adjacent to Mountains do not cost Happiness maintenance.Economic, ExpansionistMountain King: Medium Relationship increase for the player with the fewest Mountains; Medium Relationship decrease for the player with the most.
Tecumseh (Tecumseh and Shawnee Pack)Nicaakiyakoolaakwe: +1 Food and Production per Age in Settlements for every City-State you are Suzerain of. +1 Combat Strength for all your Units for every City-State you are Suzerain of.Diplomatic, EconomicSuzerain of the World: Large Relationship decrease when a player disperses independently; Small Relationship increase if the player doesn't have an active “Befriend Independent” Project.
Trung TracHai Ba Trung: +3 free Promotions on your first Army Commander. Your Commanders gain +20% experience. +10% Science in Cities on Tropical tiles. This bonus is doubled during any Formal War you declare.Militaristic, ScientificVan Minh: Medium Relationship decrease with the player having the most Commander Promotions (Small decrease for ties); Medium Relationship increase with the player having the fewest (Small increase for ties).
Xerxes, King of KingsCrusher of Rebellions: +3 Combat Strength for Units attacking in neutral or enemy territory. +100 Culture and Gold per Age upon capturing a Settlement for the first time. +10% Gold in all Settlements, doubled in Settlements not founded by you. +1 Settlement limit per Age.Economic, MilitaristicLord of Fire: Medium Relationship decrease when a player is not at war; Small Relationship increase when a player is at war.
Xerxes, the Achaemenid (Deluxe Content Pack)Silk Road: +1 Trade Route limit with all other Leaders. +50 Culture and 100 Gold per Age when you create a Trade Route or Road. +1 Culture and Gold per Age on Unique Buildings and Unique Improvements.Cultural, EconomicLord of Coin: Medium Relationship decrease if the player has a greater or equal number of Trade Routes; Small Relationship increase if the player has fewer.

This information should help you choose the Leader best suited to your playstyle in Civilization VII. Remember to check The Escapist for further game updates and strategies.

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