In the thrilling world of Roblox *Pressure*, mastering the art of survival against various monsters is key to successfully navigating through all rooms. Each monster presents unique challenges, but with the right strategies, you can perfect your runs. Here's a comprehensive guide on **all monsters in *Pressure* and how to survive them**.
How to Survive All Monsters in Pressure
Below, you'll find detailed strategies on **how to beat all monsters in *Pressure***. These creatures can appear as random encounters, specific Node monsters, or in designated areas like the DiVine in Oxygen Gardens. I'll walk you through the specific methods to deal with each monster and the cues to watch for, ensuring you can hide in time. Remember, **Cleithrophobia** can activate if you hide for too long, forcing you out of hiding, so timing is crucial. Listen or watch for the signs of each monster as outlined below.
Pandemonium
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When you notice lights flickering, Pandemonium might be on its way. Avoid rushing into a locker due to Cleithrophobia; instead, stand near one and wait for the monster's roar. Pandemonium will instantly kill any player in its line of sight who isn't hidden. If it approaches your locker, you'll enter a mini-game where you must keep the cursor centered on the screen as it moves, all while the monster tries to break in. Survive this, and you'll outlast Pandemonium.
Good People
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Good People lurk behind Fake Doors in rooms with dead ends. Entering a Fake Door leads to an instant attack. To avoid this, look for these signs:
- **Fake Door Cues**: Approach doors closely without opening them to listen for breathing, growling, sparks, or faint scanlines on the navi-path sign, indicating a Fake Door.
- **Dark Rooms**: In dark rooms, Fake Doors' navi-path screens remain lit, while real doors' screens stay dark.
- **HQ Message**: If HQ suggests a path without revealing the incorrect one, be vigilant for Fake Doors.
Eyefestation
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This shark-like monster appears in rooms with ocean views. Avoid looking out the window to prevent eye contact, which drains your HP. Simply leave the room without looking outside to make it despawn.
Squiddles
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Dealing with Squiddles is straightforward: turn off your light if you see them and keep a safe distance. They appear in dark rooms or those darkened by other monsters. Turn off your light and give them a wide berth to pass safely.
Locker Void-Mass
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These slimes can spawn inside lockers. Entering a locker with a Void-Mass results in damage and entrapment. Check for purple slime before entering. If trapped, you'll take continuous damage until you die or are freed by another player.
Wall Dweller
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Wall Dwellers emerge from walls to chase and instantly kill players. Listen for out-of-sync footsteps. If you spot one, it will retreat. If a teammate is attacked, you can approach and attack the Dweller. Baiting them and having another player kill them is effective. Note that if a roaming Node like The Angler encounters a Wall Dweller, it will kill it, leaving a meat chunk for health regeneration. However, meat from player-killed Dwellers is defective and won't heal.
Redeemer and Hanger
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Finding the Redeemer revolver triggers a minigame with the Hanger monster. Mash the E (Interact) button to resist the Hanger's influence. Success lets you shoot the Hanger and survive; failure results in self-harm or being stabbed for 20 damage per hit.
Candlebearers & Candlebrutes
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Candlebearers are stunned by light but become enraged if exposed for over 3 seconds, chasing you. Use light sporadically to slow them down. They deal low damage if they reach you, but enraging them (indicated by their light turning fully blue) is risky. Candlebrutes, a tougher variant, are only slowed by light, not stunned, and are faster. They become enraged after 5 seconds of light exposure.
The Angler
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The Angler and its variants are common in *Pressure*. Flickering lights signal its arrival; hide in a locker or submerge your head in water. It only spawns in rooms with lockers and will insta-kill players in its line of sight if they don't hide in time.
Pinkie
Similar to The Angler, Pinkie doesn't flicker lights but makes a screeching sound as she enters. Hide in a locker when you hear it. She only spawns in rooms with hiding spots.
Froger
Froger mimics The Angler with flickering lights and a screech. Hide in a locker upon these cues. Unlike others, Froger rebounds back along the path, requiring you to hide again.
Chainsmoker
Chainsmoker signals its arrival with flickering lights and rattling chains. It emits green smoke that forces you out of lockers. Hide when your screen shakes, as this indicates its imminent arrival. Chainsmoker is one of the slower monsters.
Blitz
Blitz is the fastest variant of the node monsters. It appears in rooms with hiding spots or after you've exited one. Hide upon hearing its screech and roar, as it approaches quickly.
Bottomfeeder
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Found in The Dredge area, Bottomfeeder attacks players in water. Use dry surfaces to evade it. If caught, you'll enter a mini-game, mashing Q and E or mobile buttons to escape, which drains your health. Winning kicks the monster away, giving you time to reach dry land.
The DiVine
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These tree-like monsters in Oxygen Gardens are harmless if you avoid grass patches. Stepping on grass activates them, causing them to chase and deal 75 damage if they catch you. They can combine with other monsters, like Eyefestation, requiring you to avoid both eye contact and grass.
**That's it for my guide on all monsters in *Pressure* Roblox and how to survive them. Don't forget to check out our *Pressure* codes for free goodies.**