Home News Diablo 4's 2025 Plan Disappoints Fans, Ex-Blizzard President Unsure of Game's Direction

Diablo 4's 2025 Plan Disappoints Fans, Ex-Blizzard President Unsure of Game's Direction

Author : Layla Update:May 14,2025

Diablo 4 enthusiasts received their first content roadmap this week, offering a glimpse into what's on the horizon for the action role-playing game through 2025 and teasing even more for 2026. In an exclusive IGN interview, game director Brent Gibson delved into the roadmap, touching on everything from the much-anticipated second expansion to exciting IP collaborations. However, the roadmap's release has sparked a wave of concern among the Diablo 4 community, with many questioning if the 2025 content lineup is robust enough to keep players engaged.

Redditor Inangelion expressed a mix of enthusiasm and sarcasm, saying, "Oh boy! Can't wait for new Helltide color and temporary powers. It's gonna be so dope!" This sentiment echoes across the hardcore Diablo 4 fanbase, who were hoping for more substantial updates.

Feldoneq2wire highlighted the contrast between Diablo 4's seasonal content and other ARPGs, stating, "A new season in other ARPGs is like 'let's put in a little housing system where you build up a home base with vendors that give you more gear' or 'let's put in a whole shipping system where traders from other lands bring materials that let you upgrade your items in ways that change your class mechanic entirely.' A new season in D4 is 'what color are we making helltides this time?' And 'what powers and reputation skins are we whipping up this time?'"

Despite their love for the game, Fragrantbutte felt let down by the roadmap, commenting, "I'm not a Diablo 4 hater, I love the game, but there doesn't seem to be a whole lot of meat on the bone here which is a bit disappointing." Artyfowl444 added a critical note about the roadmap's vagueness, saying, "‘And more’ is doing a lot of heavy lifting here."

The intense online debate led Diablo community manager Lyricana_Nightrayne to step in and address the community's concerns on the Diablo 4 subreddit: "We added fewer details to the later parts of the roadmap to accommodate for things the team is still working on. This isn't all that's coming in 2025 :)"

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Part of the dissatisfaction stems from Blizzard's approach to seasonal content in Diablo 4. While some appreciate the seasonal reset, others argue that it diminishes the value of deeply engaging with each season. The debate continues on whether constant seasonal content would be overwhelming, or if players should wait until 2026 for more significant updates.

Mike Ybarra, former president of Blizzard Entertainment, weighed in on the discussion via a post on X/Twitter. He suggested a shift in strategy, stating, "Don't ship to check a box. Season's need to get off the cycle of shipping, spending two months to fix issues, then repeating. Pause and give the team time to really address the end-game issues. Playing for a week to then one or three shot a ‘uber’ boss 500 times for a unique, then quitting until next season is fundamentally not fun. Expansions schedule is too long - should be yearly. Reduce ‘story’ investment (costs so much for one time element in a ARPG) and focus on new classes, new mob types, new end-game activities that last more than a few days. If the cycle continues to just ship w/o fixing the fundamental issues, then I'm not sure where Diablo is going. You can add all the end-game activities you want, but you'll be running in place with the same issues. At some point there's just so many random things, it's not worth the effort."

Diablo 4: Vessel of Hatred Gameplay Screenshots

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The discourse around Diablo 4's expansions intensified following the delay of the second expansion from 2025 to 2026. Originally, Blizzard aimed to release expansions annually, but after launching Vessel of Hatred in 2024, the second expansion will skip a year.

In our interview, Gibson shed light on the challenges of maintaining Diablo 4 as a live service game with both free seasonal content and paid expansions. He remarked, "I definitely feel like gamers are more hungry than they've ever been. And even if you delivered on their appetite today, that appetite will shift tomorrow. And so you just have to be in a really good spot to adapt to that situation. Because a lot of times too, what's important this month is going to be completely different three months from now. The priority of things can shift very, very quickly based on another game release or the state of your own game. Or maybe we've discovered something really cool and we want to be able to get it in there to change the formula.

"And so it is definitely a new way of developing. It is definitely high interaction with the community. The interesting thing about Diablo is that we have a lot of different community types, right? We have our casual players, we have our hardcore players. They all fall into subdivisions of types of players inside of that. And so what we look to do is season upon season, look at the things that are important to some of those groups and go after them with focus.

"When you take a look at something like what we're doing in Season 8, we know we have a ton of boss lair feedback and so we're adding in the quality of life improvements for those players where that is a big focus of their gameplay type, or we might shift to nightmare dungeons when we're in Season 9. And so it's an opportunity for us to address different groups at different times, leading to an expansion where we're going to be addressing everybody all at once with something big."

Diablo 4 Season 8 is set to launch later in April, with Season 9 expected in the summer, and Season 10 planned for later in the year.

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